Mage and Arch Mage

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Revision as of 09:29, 28 November 2013 by Kapteeni Ruoska (talk | contribs)
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Statistics
Mage
 Cost per troop 

350

Attack 11
Defense
Damage 7–9
Health 25
Speed 5
Movement Ground
Size 1
Shots 24
Growth 4
AI Value
 Special abilities:

No Melee penalty
Hero combat spells cost 2 mana less
Arch mage
File:Creature Arch mage.png
 Cost per troop 

450

Attack 12
Defense
Damage 7–9
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 4
AI Value
 Special abilities:

No Melee penalty
No Obstacle penalty
Hero combat spells cost 2 mana less
Portraits
File:Arch mage portrait.png
File:Mini Portrait Arch mage.png

Magi and arch magi are level 4 creatures of tower. They are recruited from mage tower.

Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two. Arch mage attacks penetrate cover and deal full damage to enemies behind siege walls.

Note, that the correct spelling is 'one mage' but 'many magi'.

Template:Town creatures