Necromancy
Background information
Necromancy is a Secondary Skill that all Necropolis heroes - both Death Knights and Necromancers - start with. No other heroes have Necromancy as a starting skill, nor can they learn basic Necromancy by levelling up. Even Witches are no longer offered this skill in later versions of the game. Non-necropolis heroes can learn Necromancy only from Witch Huts or Scholars, and only if the mapmaker specifically allows it.
Recommended for: N/A. Necropolis heroes already start with Necromancy.
On many maps, Necromancy is considered overpowered by tournament players, and its use is therefore frequently banned in competitive play.
Description
- Basic effect: After a victory, up to 10% of enemy creatures killed in combat are raised as Skeletons.
- Advanced effect: After a victory, up to 20% of enemy creatures killed in combat are raised as Skeletons.
- Expert effect: After a victory, up to 30% of enemy creatures killed in combat are raised as Skeletons.
All enemy creatures, except cloned creatures and elementals that are summoned during battle, can be raised as skeletons.
When a victorious army contains Skeleton Warriors but no Skeletons, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.
Heroes with a specialty in this skill
- Isra the Death Knight
- Vidomina the Necromancer
Artifacts affecting this skill
- Amulet of the Undertaker (Neck, +5%)
- Vampire's Cowl (Shoulders, +10%)
- Dead Man's Boots (Feet, +15%)
- Cloak of the Undead King (Shoulders, combination artefact, +30% skilled or 30% unskilled, with skill better type of undead than skeletons (Walking Dead, Wights, Liches at Basic, Advanced, Expert)
Buildings affecting this skill
In-depth
The exact number of skeletons raised depends on a hero’s total Necromancy percentage. This is calculated by summing all the Necromancy percentages as provided by the Necromancy skill (including any Necromancy specialty) prior to combat, Soul Prison, Necromancy artifacts and Necromancy amplifiers. Thus, a level 10 Isra with Advanced Necromancy, the Amulet of the Undertaker, two Necromancy Amplifiers and a Soul Prison has a total Necromancy percentage of (10 × 0.05 × 20% + 20%) + 5% + 2 × 10% + 20% = 75%. The maximum percentage is 100%.
The number of raised skeletons is separately calculated for each enemy stack and is not affected by whether either a victorious or a defeated hero wore any health artifacts such as the Ring of Vitality. If an enemy stack consisted of creatures with 6 Health or more, the number of raised skeletons from that stack is equal to the number of creatures killed multiplied by a hero’s total Necromancy percentage. If an enemy stack consisted of creatures with less than 6 health, the number of skeletons raised from that stack is equal to the total number of health points of the killed creatures multiplied by a hero’s total Necromancy percentage. The total number of skeletons raised equals the sum of the number of skeletons raised from each separate stack.
To illustrate, a hero with 35% Necromancy will raise 5 Skeletons if she defeats an enemy hero who has fled after losing one stack of 8 Stone Gargoyles, one stack of 1 Gremlin, and 15 Gremlins from his single stack of 20 Gremlins. That is, 35% of 8 Stone Gargoyles is enough for 2 skeletons, the stack of 1 Gremlin consists of too few hitpoints to raise a skeleton from, and the 15 Gremlins that were killed provide 60 health, of which 35% (i.e., 21 health) can be raised into 3 skeletons. The total number of skeletons raised is therefore 2 + 0 + 3 = 5.
Finally, when having killed at least one enemy creature, even if it is just a Peasant, victorious heroes with Necromancy will always raise at least one skeleton, regardless of their total Necromancy percentage.