Talk:Artillery
Hi Kapteeni Ruoska,
Thanks for critically reading the changes I made! I thought I'd create an account, that might be easier :-). I like your edits about how only the defender's ballista is not deployed during sieges, how you simplified 'spellcasting initiative', and your change of 'serious' into 'significant'. I do wonder what you feel is wrong with the argument about Artillery vs. Archery, so that's why I started this discussion page - perhaps we can find a way to word it so that is better than any version so far.
The page now reads: "Even with a hero with Artillery as specialty, the maximum damage of Ballista remains well below a thousand points – even if the hero has Archeryand high attack skill."
A first concern I have here is that the maximum damage per round of a ballista with high attack skill and expert archery (and no other bonuses) is well above a thousand points - it is 3300. A hero with an attack of 99 gives the ballista a maximum base damage of (99+1)x3 = 300. High attack skill adds 900 damage (an attack/defense difference of more than 60 no longer adds any damage), double base damage from the artillery skill adds another 300 damage, 50% archery adds another 150 damage and the second shot adds another 1650 damage for a total of 3300 damage.
More important, however, is that I feel the maximum damage should not be the major question here. To support the statement that Artillery, as a secondary skill, is not so useful, I think it works best here to contrast it against comparable secondary skills and evaluate in what respects or in what situations it is lacking. Put differently, if Artillery is about increasing your army's damage, can we then perhaps compare this increase of damage to the increase of damage as provided by other secondary skills? Archery then comes to mind as a useful comparison standard.
I agree with your argument that the ballista in the late game typically does not inflict a lot of damage (certainly much less than 3300 ;-) ). Creatures usually do a lot more damage, especially as army size grows larger. Archery may therefore be more helpful in increasing this damage. I just added some calculated examples of when Archery starts to exceed the damage output of Artillery. Because in the early game this is often not the case. A level 2 Gurnisson with 5 attack and advanced artillery, for example, on average does 52 damage per round against a bone dragon, which is an increase of 37 damage due to artillery. That is often much more than the increase in damage that Gurnisson might provide with advanced offense or advanced archery to the army he is carrying in early week 1 (e.g., no less than 15 rocs would be needed for advanced offense to do more than 37 extra damage against a bone dragon). This example might also show why Gurnisson (with his high attack skill) was mentioned as an illustration of situations in which Artillery can be useful.
Feel free to let me know what you think so we can see if there is a formulation that would be even better than the ones so far. -Entelechy.