Template:Common buildings
Halls | ||||||||
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Structure | Cost | Requirement | Benefits | |||||
Village Hall | N/A | N/A | Automatically part of all towns; provides an income of 500 per day. | |||||
Town Hall | 2500 | • Village Hall • Tavern |
Provides 1000 per day. | |||||
City Hall | 5000 | • Town Hall • Blacksmith • Mage Guild Level 1 • Marketplace |
Provides 2000 per day. | |||||
Capitol | 10000 | • City Hall • Castle |
Provides 4000 per day.
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Castles | ||||||||
Structure | Cost | Requirement | Benefits | |||||
Fort | 5000 20 20 | • Village Hall | Adds walls to a town | |||||
Citadel | 2500 5 | • Fort | Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%. | |||||
Castle | 5000 10 10 | • Citadel | Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.
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Mage Guilds | ||||||||
Structure | Cost | Requirement | Benefits | |||||
Mage Guild Level 1 | 2000 5 5 | • Village Hall | Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book from the guild for 500 . | |||||
Mage Guild Level 2 | 1000 5 5 4 4 4 4 | • Mage Guild Level 1 | Four level 2 spells become available for heroes to learn. | |||||
Mage Guild Level 3 | 1000 5 5 6 6 6 6 | • Mage Guild Level 2 | Three level 3 spells become available for heroes to learn. | |||||
Mage Guild Level 4 | 1000 5 5 8 8 8 8 | • Mage Guild Level 3 | Two level 4 spells become available for heroes to learn. | |||||
Mage Guild Level 5 | 1000 5 5 10 10 10 10 | • Mage Guild Level 4 | One level 5 spells become available for heroes to learn. |