Stables

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Revision as of 19:09, 15 June 2008 by 151.51.50.232 (talk) (Any hero entering the town will have +4 (not +6) Movement for the rest of the week.)
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A Castle building. Any hero entering the town will have +4 Movement for the rest of the week. Bonus is counted before Terrain Penalties, but after effect of Logistic. A prerequisite for Training Grounds.

An Adventure map location a hero can visit to increase land Movement by +4 for the rest of the week. Bonus i counted before Terrain Penalties, but after effect of Logistic. Any Cavaliers in the hero's army are obligatory upgraded to Champions at no cost.

Note: The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.