Stables
A Castle building. Any hero entering the town will have +4 Movement for the rest of the week. Bonus is counted before Terrain Penalties, but after effect of Logistic. A prerequisite for Training Grounds.
An Adventure map location a hero can visit to increase land Movement by +4 for the rest of the week. Bonus i counted before Terrain Penalties, but after effect of Logistic. Any Cavaliers in the hero's army are obligatory upgraded to Champions at no cost.
Note: The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.