Restoration of Erathia Manual Page 79
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
12
Instant
Troops in hexes surrounding target hex receive ((Power x 10) + 15) in
damage. Target hex is unaffected.
Same as Basic Effect, except damage is ((Power x 10) + 30).
Same as Basic Effect, except damage is ((Power x 10) + 60).
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
12
1 Round/Power
Morale of target, allied troop is increased by one.
Morale of target, allied troop is increased by two.
Morale of all allied troops is increased by two.
Teleport
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
15
Instant
Target, allied troop instantly moves to an unoccupied target hex. Troop
cannot teleport over walls or moats.
Same as Basic Effect, except troop cannot teleport over walls.
Troop can move to any unoccupied hex.
Level IV
Clone
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Prayer
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Water Walk
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
24
Current Battle
Creates a duplicate of target, allied troop level 1-5. The duplicate can
attack but is dispelled if it receives any damage. Creatures from a given
town are rated 1 - 7 based on their relative combat effectiveness. Thus, for
the Castle town, pikemen and halberdiers are level 1 creatures, while angels
and archangels are level 7.
Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
Combat
16
1 Round/Power
Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are
increased by two.
Target, allied troop’s attack, defense, and speed ratings are increased by four.
All allied troop’s attack, defense, and speed ratings are increased by four.
Adventure
12
1 Day
The casting hero may follow a movement path across water, provided the
end destination is an unoccupied location on land. Water movement may be
up to 60% of the hero’s normal movement.
Same as Basic Effect, except that water movement may be up to 80% of
the hero’s normal movement.
Same as Basic Effect, except that water movement may be made at the
hero’s full, normal movement.