Restoration of Erathia Manual Page 86
Swordsmen & Crusaders
Well armed and armored, swordsmen
and crusaders are better all-around
foot soldiers than their pikemen
companions. Crusaders deliver two
blows per attack.
Structure Requirements
Monks & Zealots
Monks and zealots train themselves to
control and project their personal
energistic forces, which they deliver as
ranged blasts. While monks suffer the
normal penalty for ranged unit hand-to-hand attack damage (50%), the
better trained zealots do not.
Structure Requirements
Cavaliers & Champions
The horse-mounted cavalier and
champion deal extra impact damage
(+5% per hex traveled to creature
attacked) when charging into battle.
Structure Requirements