Restoration of Erathia Manual Page 86

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Swordsmen & Crusaders

Well armed and armored, swordsmen

and crusaders are better all-around

foot soldiers than their pikemen

companions. Crusaders deliver two

blows per attack.


Structure Requirements


Monks & Zealots

Monks and zealots train themselves to

control and project their personal

energistic forces, which they deliver as

ranged blasts. While monks suffer the

normal penalty for ranged unit hand-to-hand attack damage (50%), the

better trained zealots do not.


Structure Requirements


Cavaliers & Champions

The horse-mounted cavalier and

champion deal extra impact damage

(+5% per hex traveled to creature

attacked) when charging into battle.


Structure Requirements