Restoration of Erathia Manual Page 109

From Heroes 3 wiki
Revision as of 17:29, 4 January 2017 by Imahero (talk | contribs) (Created page with "Previous Page Next Page 768px Structure Cost Requirements...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Previous Page

Next Page



Structure


Cost


Requirements


Benefits


Blacksmith


1000 Gold + 5 Wood


Village Hall


The Ammo Cart war machine may be purchased from the Stronghold blacksmith (see

War Machines and Siege Features, pg. 126).


Ballista Yard


1000 Gold+ 5 Wood


Blacksmith


This upgrade to the blacksmith allows for the

purchase of the Ballista war machine (see War

Machines and Siege Features, pg. 126).


Freelancer’s Guild


1000 Gold


Marketplace


You may trade creatures for resources at the

Freelancer’s Guild.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This upgrade to the marketplace provides 1

Wood and 1 Ore per day.


Escape Tunnel


2000 Gold +5 Wood

+5 Ore


Fort


This upgrade to the castle allows heroes and

their armies to surrender or flee during siege

battles.


Hall of Valhalla


1000 Gold


Fort


Visiting heroes receive a permanent +1 to their

Attack skill from the Hall of Valhalla.


Stronghold Creature Generators and Hordes

Goblins & Hobgoblins

While goblins and hobgoblins are

slightly below average among the basic

foot soldier units, they are quite

numerous. They attack with spiked

maces.


Structure

Requirements


Structure

Goblin Barracks

Cost

Requirements

Creatures/Week


Goblin

40 Gold

4

2

5

1-2

None

Ground

Slow (5 hexes/turn)


Upgraded Goblin Barracks Mess Hall

200 Gold +5 Wood +5 Ore 1000 Gold +5 Wood +5 Ore

Fort

Goblin Barracks

15 Goblins

15 Hobgoblins


Wolf Riders & Wolf Raiders

Goblins and hobgoblins mounted on

wolfback are far more effective than

their ground-pounding counterparts.

The raider delivers two blows with each

attack.


Structure Requirements


Orcs & Orc Chieftains

Armed with throwing axes, orcs and

orc chieftains have an effective ranged

attack. At close range, their low speed

and defensive values, and the ranged

attacker hand-to-hand damage penalty,

make them vulnerable.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Hobgoblin

50 Gold

5

3

5

1-2

None

Ground

Extra Swift (7 hexes/turn)


1000 Gold

Goblin Barracks

+8 Goblin Barracks


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Wolf Rider

100 Gold

7

5

10

2-4

None

Ground

Swift (6 hexes/turn)


Wolf Raider

140 Gold

8

5

10

3-4

None

Ground

Very Swift (8 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Wolf Pen

1000 Gold + 10 Wood + 5 Ore

Goblin Barracks

9 Wolf Riders


Upgraded Wolf Pen

1000 Gold + 5 Wood + 5 Ore

Wolf Pen, Upg. Goblin Bks.

9 Wolf Raiders


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Orc

150 Gold

8

4

15

2-5

12

Ground

Extra Slow (4 hexes/turn)


Orc Chieftain

165 Gold

8

4

20

2-5

24

Ground

Slow (5 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Orc Tower

1000 Gold + 5 Wood + 5 Ore

Goblin Barracks

7 Orcs


Upgraded Orc Tower

1000 Gold + 2 Wood + 2 Ore

Blacksmith, Orc Tower

7 Orc Chieftains