Stables
A Castle building. Any hero entering the town will have +4 Movement for the rest of the week. Bonus is counted before Terrain Penalties, but after effect of Logistics. A prerequisite for Training Grounds.
An Adventure map location a hero can visit to increase land Movement by +4 for the rest of the week. Bonus is counted before Terrain Penalties, but after effect of Logistics. Any Cavaliers in the hero's army are obligatory upgraded to Champions at no cost.
Note: The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.