Revision as of 20:35, 28 February 2021 by Dread Knight(talk | contribs)(→Cons: You may lose dozens of archers when sieging a town, and Monks/Zealots also have pathetic HP)
Castle is a good alignmenttown with the knight and clerichero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. Castle represents Erathia.
Brotherhood of the Sword - Increases morale by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.
With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
Cons
Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20 .
No units with immunity or resistance.
Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.