Cove is a neutral alignmenttown with the captain and navigatorhero classes. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents Regna.
Grotto - Allows the guest hero to sacrifice creatures or artifacts, gaining experience.
Thieves' Guild - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns.
Shipyard - Enables town to build a boat. Can only be built if town is adjacent to water.
Lodestar - Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.
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Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks.
Pros
2 fast ranged attackers, with very nice specials.
Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)