Hero specialty

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Revision as of 15:03, 29 August 2013 by Kapteeni Ruoska (talk | contribs)
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Hero specialty is a beneficial trait of hero. Specialties can be categorized into four types: spell, creature, secondary skill and production. The first three mentioned somehow improve the ordinary trait, while the production specialty generates resources for the kingdom.

Most of the specialties are unique, like Orrins arhchery or Solmyrs chain lightning. However, there are several specialties shared by few heroes, like offence for Crag Hack and Gundula or armourer for Neela, Mephala and Tazar.

Calculation

Specialties of Sorcery, Logistics, Offense, and the like have similar effects. They all increase the skill by a 5% per level. To calculate for this type of specialty, you must get 5% of the secondary skill's effect and multiply it to the hero's level, then add to the skill's effect.


Formula = (.05*Secondary skill's effect percentage*Hero level+Secondary skill's effect percentage)


Example: Level 20 Crag Hack with Expert Offense.


.05*30*20+30 = 60, thus Crag Hack's army will deal 60% more damage. That means that he has gained a 30% increase to his Offense skill. It also means that he gained 30% more offense than any other character, aside from Gundula would have.

Creature specialties

Spell specialties

Bless

Bless is the specialty of Adela. It causes bless to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela's bless specialty increases the damage of a unit using the following equation:

  • base damage * 0.03 * hero level / unit level

This extra damage is in addition to the bless spell. For example, at level 18 Adela will provide a 54% damage bonus to halberdiers, 27% to marksmen, 18% to royal griffins, 13.5% to crusaders, 10.8% to zealots, 9% to champions, and 7.1% to archangels.

Secondary skill specialties

Production specialties