War Machine

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War machine is common term used for when referring either to ammo cart, ballista, first aid tent or catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are creature banks and shipwrecks, where none of the war machines are used. They all have a special slot reserved just for a particular war machine.

Typically war machines except catapults are bought from blacksmiths, which sell different war machine depending on the town type. Additionally, war machines can be bought from an adventure map location called war machine factory, which sell all war machines except catapults. All heroes have catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.

All war machines are immobile and unaffected by luck and morale with the exception of ballista, which can have lucky strike.

Usage

Ammo cart

File:Mini Portrait Ammo cart.png   Ammo cart
   Attack
   Defense 5
   Damage
   Health 100
   Cost 750
   Shots

Ammo cart provides unlimited ammuntion for creatures with ranged attacks.

Ballista

Ballistas are missile weapons that launches large projectiles to damage enemy troops.



War machines do not affect and are not affected by your Morale, and have no effect on your Adventure Map movement.

Catapult

Template:Creaturestats One of the War Machines, like the Ammo Cart, the First Aid Tent and the Ballista, the Catapult shoots after the Arrow Towers in a siege, but before any other unit. It can only target Walls and Arrow Towers. Having the Ballistics skill increases its performance.

Every hero comes equipped with a Catapult. If they lose it, they will automatically get a new after combat.

Comments & debate

War machines can be a liability against area shooters like Magogs and Liches/Power Liches, but they can also absorb hits from Chain Lightning.

Wandering creatures tend to attack the Ballista instead of your troops. They are usually too weak to destroy it.

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