Devil Sunrise

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The enemy is close, but the pirates are not on their own anymore. The locals are prepared to fend off the uninvited guests alongside them. The Kreegan attack on the island must be thwarted and their supply base captured. Devil Sunrise Horn of the Abyss
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
Jeremy and Alkin have united to defend against the Kreegan attacks on the island. To ensure success, they must capture a secret demon base. It can only be captured once all enemy heroes have been eliminated. Your heroes will be limited to level 18. If Jeremy is defeated, the scenario is lost.
Victory condition:
Capture Town: (23, 9, 1)
Loss condition:
Lose Hero: JeremyJeremy
Allies: Tan Enemies: Red
Choose a bonus:
 Start with Upg. Serpent Fly Hive  Start with Demon's Horseshoe 
Start with 4 Stormbird(s)
4
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Max level:
18

Prologue

Unnamed narrator: The black ships have moored to the shore. Claws and hooves of terrible alien creatures have stepped on the sands of the shore, to destroy all that is able to offer resistance. Jeremy and his new pal Alkin leaned over the map, trying to figure out how to defeat the Kreegan invasion. Will the militia consisting of islanders and bandits be able to provide a worthy resistance, or will they perish, booted in the mud?

Scenario

Timed events

Day Title Message
Day 1 Day 1 JeremyJeremy Jeremy: With the swashbucklers and the local inhabitants united, the army marched to the eastern side of the island. We had just enough resources and men to erect a new fortress on our own.

AlkinAlkin Alkin: “You've done well, Jeremy Gull,” Alkin praised me.

JeremyJeremy Jeremy: “Albatross. It's Albatross,” I corrected indignantly. “What's our next course of action?”

AlkinAlkin Alkin: “My tribe has a settlement to the east. I wasn't catching fleas all this time, you know--the fortifications are up. Yours are surely not as good, but then again, you haven't served in the Tatalian army,” Alkin said teasingly.

JeremyJeremy Jeremy: “That's very impressive, but I have firearms instead of flails and bows,” I shot back, conspicuously revealing my pistol in its holster.

AlkinAlkin Alkin: “All right, all right. We need all the weapons we can get,” he snapped irritably.

JeremyJeremy Jeremy: “My scouts have informed me that two Kreegan armies have landed on the northern shore. Luckily, they will have a difficult time advancing through the swamp. In fact, they'll be a perfect target for ambushes and sudden strikes,” I surmised.

AlkinAlkin Alkin: “True, but they most certainly have reinforcements elsewhere. And they must have a secret base for these reinforcements, no doubt about it--they'd be unable to proceed with their operations without one. I suggest we find this base and pillage it, if we intend to eliminate a recurring threat. But first things first, as you've mentioned, we need to deal with the immediate threat of these enemy armies on the island. Do you agree with that plan, ally?” Alkin asked, offering me his hand... or paw? I have no idea what they call their limbs.

JeremyJeremy Jeremy: I shook it, though it felt odd to shake the hand of someone who wasn't human.

AlkinAlkin Alkin: “Good,” Alkin nodded. “I'll be returning to my army and we'll try to reinforce the settlement even further. The most important thing is to not let the Kreegans gather enough creatures to capture either your fortress or mine. If that happens, it will be the beginning of the end.”

Day 2 Day 2 JeremyJeremy Jeremy: Despite the fact that our new fort was ready, there was no time to stand idle. There were Kreegans all over the island. We'd have to prevent them from reaching their stashes, where they had goods stored away by scouts.

Patris!” I called my mate.

Patris: “Yes, Cap'n?”

JeremyJeremy Jeremy: “We need to find and pillage the demons' stashes. Can you handle that?”

Patris: “I'm afraid I wouldn't know where to start,” Patris said, his brow furrowed.

JeremyJeremy Jeremy: “That's okay. First, take a few good men and ambush a Kreegan caravan. If you're lucky, that'll lead you to their hideouts.”

Patris: “Ah, yes indeed Cap'n, I have a flair for that kind of thing!” Patris's face lit up. “I'll begin the preparations right away. I'll take Diego and Erik with me; those guys are sharper and braver than most.”

JeremyJeremy Jeremy: “That's what I like to hear!”

Day 7 Day 7 JeremyJeremy Jeremy: Patris's guerilla activity has proven fruitful. He's managed to rob some Kreegan caravans and has sent the resources to our fortress.
Effect: +3 Wood, +2 Ore, +1 Crystal, +2 Gem, +1235 Gold
Day 9 Day 9 A note from Alkin arrives:

AlkinAlkin Alkin: “I suspect that the secret demon base is underground. Every week, hordes of imps emerge from below. They will swarm the island if not stopped. As originally planned, we must continue to focus on defeating the nearby Kreegan armies, and then we must locate their base. My scouts report that they have several devils--the elite Kreegan beasts. Even your blasting powder toy won't save you from those, so be careful, friend.”

Day 15 Day 15 JeremyJeremy Jeremy: Patris reports that he has located and pillaged a demon stash hidden deep in the jungle. Outstanding work! I wonder who he was before he became a pirate.
Effect: +3000 Gold
Day 32 Day 32 JeremyJeremy Jeremy: We've fended off the Kreegans for over a month now. They must not have expected such fierce and organized resistance from savages. Regardless, the hordes of imps continue to advance without any sign of abating. Lately, I've been curious about Alkin. What is a Tatalian sergeant doing on this god-forsaken island? I certainly have to ask--perhaps once this war is over.

Objects

Events

Location Message
15, 69, 0 A sea witch offers her services to the pirate crew.

Contents: 1 Sea Witch Sea Witch

26, 52, 0 A large, mysterious fort lies ahead, decorated by statues of strange lizard-like creatures. Take a risk and look inside? Maybe not?
61, 1, 0 A great troll stands before us.

“Hey yous. The pass is no free. Yes, pay now, ten times hundred coins!” he demands, folding his gnarled fingers into a fist.

“How about one times a sabre between your eyes?” I asked.

“Hehe!” the troll grinned. “You can do dat. But me is clever. I here, brothers under bridge. If me dying, brothers explode big barrel, and you die with bridge!”

“You fat racketeer,” I spit, reluctantly handing over the money.

Contents: -1000 Gold Gold

Towns

Location Player Type Name
2, 42, 0 Tan Fortress Wetmoore
47, 60, 0 Tan Cove -
23, 9, 1 Red Inferno -

Heroes

Location Player Hero
8, 44, 0 Tan AlkinAlkin Alkin the Beastmaster
47, 61, 0 Tan JeremyJeremy Jeremy the Captain
37, 21, 1 Red CalhCalh Calh the Demoniac
34, 7, 0 Red NymusNymus Nymus the Demoniac
7, 17, 0 Red AxsisAxsis Axsis the Heretic
66, 15, 0 Red AydenAyden Ayden the Heretic

Monsters

Location Type Message
16, 59, 0 Halfling (Factory) Halflings Kreegans pillage, pirates pillage! What can poor hobbits do?”

Seer's Huts

Location Quest Reward Messages

39, 27, 0
Defeat:
Pit Fiend Pit Fiends at 63, 58, 0
5  Attack skill Proposal: An old goblin lives here. He claims that he was once a mighty warrior with fierce attack skills. Recently, his beloved wolf was killed by demons, and he is too frail to avenge her. He offers to pass on everything he knows if we slay the demons for him.
Progress: The goblin refuses to speak until his wolf is avenged.
Completion: The demons now slain, the old goblin looks elated as he offers to share his knowledge of combat.

Quest Guards

Location Quest Reward Messages

8, 26, 0
64, 62, 0
Be:
Red player
(remove) Proposal: The guards here say they will only let those who fly the red flag pass.
Progress: The guards here will only let those who fly the red flag pass.
Completion: The guards note your red flag and offer to let you pass. Do you accept?

29, 6, 0
Be:
Tan player
(remove) Proposal: The guards here say they will only let those who fly the tan flag pass.
Progress: The guards here will only let those who fly the tan flag pass.
Completion: The guards note your tan flag and offer to let you pass. Do you accept?

23, 10, 1
Defeat:
AxsisAxsis Axsis the Heretic
(remove) Proposal: The base is surrounded by a force field. It looks like the staff from one of the Kreegan warchiefs is needed to pass through it.
Progress: There is no other way to remove the barrier.
Completion: We have the staff! We may remove the force field now.

23, 11, 1
Defeat:
AydenAyden Ayden the Heretic
(remove) Proposal: The base is surrounded by a force field. It looks like the staff from one of the Kreegan warchiefs is needed to pass through it.
Progress: There is no other way to remove the barrier.
Completion: We have the staff! We may remove the force field now.

23, 12, 1
Defeat:
NymusNymus Nymus the Demoniac
(remove) Proposal: The base is surrounded by a force field. It looks like the staff from one of the Kreegan warchiefs is needed to pass through it.
Progress: There is no other way to remove the barrier.
Completion: We have the staff! We may remove the force field now.

23, 13, 1
Defeat:
CalhCalh Calh the Demoniac
(remove) Proposal: The base is surrounded by a force field. It looks like the staff from one of the Kreegan warchiefs is needed to pass through it.
Progress: There is no other way to remove the barrier.
Completion: We have the staff! We may remove the force field now.

Epilogue

Unnamed narrator: The remains of the demonic army were pressed back and thrown to the sea. This was a victory most excellent commanders would be proud of: a handful of militia soldiers and savages made good execution of Kreegans. Such a pity that nobody will come to know about it.