Marketplace
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Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
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Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
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Resource Silo | |||||||||||
Tavern | |||||||||||
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Artifact Merchants | |||||||||||
Shipyard | |||||||||||
Horde buildings | |||||||||||
Grail buildings | |||||||||||
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A place in your town, where you can trade surplus resources for scarce ones.
If you have many marketplaces you get better trades:
Marketplaces | Gold->BR | Gold->MR | BR->Gold | BR->BR | BR->MR | MR->Gold | MR->BR | MR->MR | Buy/Sell Ratio | |
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1 Marketplace | 2500->1 | 5000->1 | 1->25 | 10->1 | 20->1 | 1->50 | 5->1 | 10->1 | 100 | (400/4) |
2 Marketplaces | 1667->1 | 3333->1 | 1->37 | 7->1 | 13->1 | 1->75 | 3->1 | 7->1 | 44.44444... | (400/9) |
3 Marketplaces | 1250->1 | 2500->1 | 1->50 | 5->1 | 10->1 | 1->100 | 3->1 | 5->1 | 25 | (400/16) |
4 Marketplaces | 1000->1 | 2000->1 | 1->62 | 4->1 | 8->1 | 1->125 | 2->1 | 4->1 | 16 | (400/25) |
5 Marketplaces | 833->1 | 1667->1 | 1->75 | 3->1 | 7->1 | 1->150 | 2->1 | 3->1 | 11.11111... | (400/36) |
6 Marketplaces | 714->1 | 1429->1 | 1->88 | 3->1 | 6->1 | 1->175 | 1->1 | 3->1 | 8.16327... | (400/49) |
7 Marketplaces | 625->1 | 1250->1 | 1->100 | 3->1 | 5->1 | 1->200 | 1->1 | 3->1 | 6.25 | (400/64) |
8 Marketplaces | 556->1 | 1111->1 | 1->112 | 2->1 | 4->1 | 1->225 | 1->1 | 2->1 | 4.93827... | (400/81) |
9+ Marketplaces | 500->1 | 1000->1 | 1->125 | 2->1 | 4->1 | 1->250 | 1->1 | 2->1 | 4 | (400/100) |
The operation is always at a loss: selling X amount of resource A for Y amount of resource B, and then doing the reverse operation of trading Y amount resource B back for Z amount of resource A, will always give final result of Z much lesser than the starting X. This roughly follows the following formula: 400 units will be traded back for (n+1)² units, where n is the amount of cities with marketplaces that you own, capped to 9.