Courtyard (VCMI)

Overview
Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
Creatures

Marble Cupid
Level 1
3
6
1–2
8
6
Move
Flying
Size
1
Growth
12
Cost
70

Granite Cupid
Level 1
3
10
1–3
11
9
Move
Flying
Size
1
Growth
12
Cost
95

Gilded Homunculus
Level 2
9
6
3–4
20
5
Move
Ground
Size
1
Growth
8
Cost
155
Regenerating (10 Health).

Arquebusier
Level 4
10
8
Shots
10
5–11
30
4
Move
Ground
Size
1
Growth
5
Cost
200
Shoots. Ignores 15% of enemy Defense skill.

Musketeer
Level 4
13
9
Shots
20
8–11
30
6
Move
Ground
Size
1
Growth
5
Cost
200
Shoots. Ignores 30% of enemy Defense skill.

Battle Dodo
Level 5
9
17
6–12
70
5
Move
Ground
Size
1
Growth
3
Cost
750
Fearless. Permanent Slayer. Increases nearby units' chances to resist hostile magic by 20%. +5 Defense while defending. Physical Damage reduced by 25%.

Grand Dodo
Level 5
17
9
10–18
60
7
Move
Ground
Size
1
Growth
3
Cost
750
Fearless. Permanent Slayer. Strikes twice.

Mandrake
Level 6
20
8
10–30
70
5
Move
Ground
Size
1
Growth
2
Cost
850
Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.

Regal Mandrake
Level 6
22
9
12–35
77
6
Move
Ground
Size
1
Growth
2
Cost
1000
Summons Strangle Vines at the start of combat equal to 400% of the Regal Mandrakes in the stack. Spellcaster: Regrowth.

Jabberwock
Level 7
19
15
30–40
160
9
Move
Flying
Size
1
Growth
1
Cost
2000
Flies.

Monstrous Jabberwock
Level 7
27
25
35–45
245
13
Move
Flying
Size
1
Growth
1
Cost
4500
2
Flies. Fear. Destruction (25%).

Hackbutter (Commander)
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost
1000
Commanders are In the Wake of Gods creatures that serve as a "troop leader" on the battlefield. Early versions of Horn of the Abyss were built on WoG instead of The Shadow of Death.

Tangle Vine
Level 1
2
1
1–2
2
4
Move
Burrowing
Size
1
Growth
Cost

Strangle Vine
Level 1
4
1
2–3
2
5
Move
Burrowing
Size
1
Growth
Cost

Ephemeral Apparition
Level 3
5
0
0
3
5
Move
Teleporting
Size
1
Growth
200
120
Cost
150
Undead. Teleports. Fear. Cannot be reanimated. Immune to Earth Magic. Damage from spells reduced by 98%. Physical Damage reduced by 95%.
War Machines

Potion Cart
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost
1500
War Machine. Provides potions to creatures.

Camera Obscura
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost
3000
War Machine. Ages enemies. Summons Ephemeral Apparitions.
Heroes

Auk the Aristocrat
Male
Dodo
2
1
1
2
Governor Auk likes pies.
All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos' Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Caballe the Aristocrat
Female
Human
2
1
1
2
In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks.
Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions.
Basic
Basic
10–18 Marble Cupids (100%)
1 Potion Cart (100%)
5–11 Homunculi (100%)

Kanim the Aristocrat
Male
Human
2
1
1
2
Kanim once was a highwayman robbing elves on the contested lands of Harmondale, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by Kreegans only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from Jadame join his mercenary company.
Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Advanced
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
2–4 Arquebusiers (100%)

Lumiere the Aristocrat
Female
Human
2
1
1
2
Lumiere had to abandon luxury of elven nobility and live among hunters of Tularean Forest to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield.
Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
2–4 Arquebusiers (100%)

Dizheel the Aristocrat
Female
Human
2
1
1
2
The noblewoman known as Dizheel is a charismatic leader. Wherever she appears, it is not rare for common folk, mercenaries and even lesser lords to join her cause whatever it might be.
Receives a 1% per 4 levels bonus to Diplomacy skill percentage.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Raphus the Aristocrat
Male
Human
2
1
1
2
Upon finding himself unsuccessful in The School of Sorcery in Bracada, Raphus abandoned his formal education. However the practical skill in golem enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts.
Increases the Speed of allied Marble and Granite Cupids by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). Casts Expert Reconstruction.
Basic
Basic
10–18 Marble Cupids (100%)
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)







































