Template:Common buildings

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Revision as of 07:57, 9 August 2014 by Kapteeni Ruoska (talk | contribs)
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Halls
Structure Cost Requirement Benefits
Village Hall N/A N/A Automatically part of all towns; provides an income of 500 Gold per day.
Town Hall 2500 Gold • Village Hall
• Tavern
Provides 1000 Gold per day.
City Hall 5000 Gold • Town Hall
Blacksmith
• Mage Guild Level 1
• Marketplace
Provides 2000 Gold per day.
Capitol 10000 Gold • City Hall
• Castle
Provides 4000 Gold per day.


Castles
Structure Cost Requirement Benefits
Fort 5000Gold 20Wood 20Ore • Village Hall Adds walls to a town
Citadel 2500Gold 5Ore • Fort Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.
Castle 5000Gold 10Wood 10Ore • Citadel Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.


Mage Guilds
Structure Cost Requirement Benefits
Mage Guild Level 1 2000 Gold 5Wood 5Ore • Village Hall Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book from the guild for 500 Gold.
Mage Guild Level 2 1000 Gold 5Wood 5Ore 4Mercury 4Crystal 4Sulfur 4Gem • Mage Guild Level 1 Four level 2 spells become available for heroes to learn.
Mage Guild Level 3 1000 Gold 5Wood 5Ore 6Mercury 6Crystal 6Sulfur 6Gem • Mage Guild Level 2 Three level 3 spells become available for heroes to learn.
Mage Guild Level 4 1000 Gold 5Wood 5Ore 8Mercury 8Crystal 8Sulfur 8Gem • Mage Guild Level 3 Two level 4 spells become available for heroes to learn.
Mage Guild Level 5 1000 Gold 5Wood 5Ore 10Mercury 10Crystal 10Sulfur 10Gem • Mage Guild Level 4 One level 5 spells become available for heroes to learn.