Restoration of Erathia Manual Page 69
Combat
25
Combat
A troop containing (Power x 2) air elementals appears on the side of the casting
player. Only one type of elemental can be summoned.
Same as Basic Effect, except that (Power x 3) air elementals are summoned.
Same as Basic Effect, except that (Power x 4) air elementals are summoned.
School of Earth Magic
Magic Arrow
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
5
Instant
Target, enemy troop receives ((Power x 10) + 10) damage.
Target, enemy troop receives ((Power x 10) + 20) damage.
Target, enemy troop receives ((Power x 10) + 30) damage.
Shield
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
5
1 Round/Power
Hand-to-hand damage delivered to target, allied troop is reduced by 15%.
Hand-to-hand damage delivered to target, allied troop is reduced by 30%.
Hand-to-hand damage delivered to all allied troops is reduced by 30%.
Slow
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
6
1 Round/Power
Target, enemy troop’s speed is reduced to 25% of normal.
Target, enemy troop’s speed is reduced to 50% of normal.
All enemy troops’ speed ratings are reduced to 50% of normal.
Stone Skin
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
5
1 Round/Power
Target, allied troop’s defense rating is increased by three.
Target, allied troop’s defense rating is increased by six.
All allied troops’ defense ratings are increased by six.
View Earth
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Adventure
2
Instant
Displays the location of all loose resources on the View World Screen.
Displays the location of all mines and loose resources on the View World Screen.
Displays the entire terrain, all mines and loose resources on the View
World Screen.
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
10
Instant
All creatures (except undead) troops take ((Power x 5) + 10) damage.
All creatures (except undead) troops take ((Power x 5) + 20) damage.
All creatures (except undead) troops take ((Power x 5) + 30) damage.
Type
Cost
Duration
Basic Effect
Combat
8
Until Touched
Quicksand pits are placed in four random hexes. They are invisible to
creatures unless they are on native terrain (see Combat, pg. 47). Troops
stepping on pit hexes have their movement halted for the current round.
Once a pit is stepped on, it is revealed to all.
Same as Basic Effect, except that six pits are placed.
Same as Basic Effect, except that eight pits are placed.
Level II
Death Ripple
Quicksand
Advanced Effect
Expert Effect
Visions
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Adventure
4
1 Day
Displays number of monsters in a wandering monster troop and whether or
not the troop will offer to join the casting hero’s army. Range is equal to
Power or three, whichever is greater.
Same as Basic Effect, except an enemy hero’s primary skill stats, and the
composition and quantity of that hero’s army can be viewed. Range is
(Power x 2) or three, whichever is greater.
Same as Advanced Effect, except an enemy town’s statistics and
garrison composition and quantity may be viewed. Range is (Power x 3)
or three, whichever is greater.