Restoration of Erathia Manual Page 95
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Basilisk
325 Gold
11
11
35
6-10
None
Ground
Slow (5 hexes/turn)
Greater Basilisk
400 Gold
12
12
40
6-10
None
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Basilisk Pit
2000 Gold + 5 Wood + 10 Ore
Serpent Fly Hive
4 Basilisks
Upgraded Basilisk Pit
2000 Gold +5 Wood +5 Ore
Basilisk Pit
4 Greater Basilisks
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Gorgon
525 Gold
10
14
70
12-16
None
Ground
Slow (5 hexes/turn)
Mighty Gorgon
600 Gold
11
16
70
12-16
None
Ground
Swift (6 hexes/turn)
Structure
Cost
Gorgon Lair
2500 Gold +10 Wood +10
Ore +5 Mercury +5 Sulfur
Requirements Serpent Fly Hive, Lizard Den
Creatures/Week 3 Gorgons
Upgrade Gorgon Lair
2000 Gold + 5 Wood + 5 Ore
Gorgon Lair, Resource Silo
3 Mighty Gorgons
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Wyvern
800 Gold
14
14
70
14-18
None
Flying
Extra Swift (7 hexes/turn)
Wyvern Monarch
1100 Gold
14
14
70
18-22
None
Flying
Quick (11 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Wyvern Nest
3500 Gold + 15 Wood
Lizard Den
2 Wyverns
Upgraded Wyvern Nest
3000 Gold +10 Wood +10 Mercury
Wyvern Nest
2 Wyvern Monarchs
Hydras & Chaos Hydras
Hydras and chaos hydras are
multiheaded serpents attacking with
vicious bites. When they attack, they
attack all adjacent enemy troops.
This attack is so overwhelming no
counterstrike is possible.
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Structure
Cost
Structure Requirements
Hydra
2200 Gold
16
18
175
25-45
None
Ground
Slow (5 hexes/turn)
Hydra Pond
10000 Gold +10 Wood
+10 Ore +10 Sulfur
Requirements Basilisk Pit, Wyvern Lair
Creatures/Week 1 Hydras
Chaos Hydra
3500 Gold + 1 Sulfur
18
20
250
25-45
None
Ground
Extra Swift (7 hexes/turn)
Upgraded Hydra Pond
15000 Gold +10 Wood
+10 Ore +20 Sulfur
Hydra Pond
1 Chaos Hydras