Restoration of Erathia Manual Page 111
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Ogre
300 Gold
13
7
40
6-12
None
Ground
Extra Slow (4 hexes/turn)
Ogre Mage
400 Gold
13
7
60
6-12
None
Ground
Slow (5 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Ogre Fort
2000 Gold + 20 Wood
Orc Tower
4 Ogres
Upgraded Ogre Fort
2000 Gold + 5 Wood +5 Ore + 5 Gem
Mage Guild Level I, Ogre Fort
4 Ogre Magi
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Roc
600 Gold
13
11
60
11-15
None
Flying
Extra Swift (7 hexes/turn)
Thunderbird
700 Gold
13
11
60
11-15
None
Flying
Quick (11 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Cliff Nest
2500 Gold + 10 Ore
Wolf Pen
3 Rocs
Upgraded Cliff Nest
2000 Gold + 5 Wood + 5 Ore
Cliff Nest
3 Thunderbirds
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Structure
Cost
Cyclops
750 Gold
15
12
70
16-20
16
Ground
Swift (6 hexes/turn)
Cyclops Cave
3500 Gold +20 Ore
+20 Crystal
Requirements Ogre Fort
Creatures/Week 2 Cyclopses
Cyclops King
1100 Gold
17
13
70
16-20
24
Ground
Very Swift (8 hexes/turn)
Upgraded Cyclops Cave
3000 Gold + 5 Wood + 5 Ore
Cyclops Cave
2 Cyclops Lords
Behemoths &
Ancient Behemoths
The attack of these giant creatures is
so overwhelming it reduces their
target’s ability to mount further
defenses. The attack of the behemoth
reduces target defense value by 40%.
Ancient behemoth attacks reduce it by
80%.
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Structure
Cost
Behemoth
1500 Gold
17
17
160
30-50
None
Ground
Swift (6 hexes/turn)
Behemoth Lair
10000 Gold +10 Wood
+10 Ore +10 Crystal
Requirements Cliff Nest
Creatures/Week 1 Behemoth
Ancient Behemoth
3000 Gold + 1 Crystal
19
19
300
30-50
None
Ground
Ultra Swift (9 hexes/turn)
Upgraded Behemoth Lair
15000 Gold +10 Wood +10 Ore
+20 Crystal
Behemoth Lair
1 Ancient Behemoth