Restoration of Erathia Manual Page 114
Magi & Arch Magi
Apprentice magi, under the mentorship
of Wizards, serve as Tower troops before
they become full masters of their craft.
Both mage and arch mage units suffer no
damage penalty for attacking adjacent
enemies and reduce the casting cost of
allied hero spells by two. Arch mage
attacks penetrate cover and deal full
damage to enemies behind siege walls.
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Mage
350 Gold
11
8
25
7-9
24
Ground
Slow (5 hexes/turn)
Structure
Cost
Structure Requirements
Genies & Master Genies
Genies and master genies are Tower
allies recruited from the realm of air
magic. They attack with a shocking
grasp that does solid damage to all
opponents and 150% damage to
efreet. Once per turn, master genies
can cast a random, beneficial spell on
an allied troop.
Structure Requirements
Nagas & Naga Queens
Nagas are guardian defenders of great
strength. Their multi-sword attacks
always do maximum damage and are
so overwhelming they are impossible to
counterstrike against.
Structure Requirements