Armageddon's Blade Manual Page 15
Structure
Cost
Requirements
Creatures/Week
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Pixie
25 Gold
1-2
None
2
2
3
Flying
Extra Swift (7 hexes/turn)
Magic Lantern
300 Gold + 5 Wood + 5 Ore
Fort
20 Pixies
Upgraded Magic Lantern
1000 Gold
Magic Lantern
20 Sprites
Sprite
30 Gold
1-3
None
2
2
3
Flying
Ultra Swift (9 hexes/turn)
Garden of Life
1000 Gold
Magic Lantern
+10 Pixie/Sprite Production
Air Elementals & Storm Elementals
Air Elementals are powered by the same
forces as Air Magic. They are immune
to Mind and Meteor Shower spells.
They take double damage from
Firestorm, Lightning Bolt and Chain
Lightning spells. Storm Elementals
wield lightning as their primary attack.
They also have the additional ability to
cast the spell Protection from Air.
Structure Requirements
Water Elementals & Ice Elementals
Water Magic animates the Water Elemental.
These creatures are immune to Mind, Ice
Ray and Frost Ring spells, but take double
damage from Fire Wall, Inferno, Fireball,
and Fire Shield spells. Because their form is
more solid, Ice Elementals have the ability
to throw deadly ice tridents. Additionally,
they have the ability to cast the spell
Protection from Water.
Structure Requirements
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Air Elemental
250 Gold
2-8
None
9
9
25
Ground
Extra Swift (7 hexes/turn)
Storm Elemental
275 Gold
2-8
24
9
9
25
Ground
Very Swift (8 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Altar of Air
1500 Gold + 5 Ore
Magic Lantern
6 Air Elementals
Upgraded Altar of Air
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Water Elemental
300 Gold
3-7
None
8
10
30
Ground
Slow (5 hexes/turn)
Ice Elemental
375 Gold
3-7
24
8
10
30
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Altar of Water
1500 Gold + 5 Ore
Magic Lantern
6 Water Elementals
Upgraded Altar of Air
1500 Gold + 2 Wood + 2 Mercury +2 Gems
Altar of Air
6 Storm Elementals
2000 Gold + 5 Ore + 5 Mercury
Altar of Water
6 Ice Elementals