Talk:Campaign
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When I was hashing out the campaigns for HoMM3, my objectives were simple. Keep it short, simple, and to the point. Limiting campaigns to 3 or 4 maps accomplished a couple goals. First, more players were more likely to finish a campaign if it was short. Second, a collection of short campaigns created the opportunity to showcase individual factions, which gave a player the opportunity to experience HoMM3 in full.
Greg Fulton, the lead designer of HoMM3 (RoE and AB)