Event
An invisible Adventure map object where a hero can gain or lose: (Lose applies only where specifically indicated in parenthesis below.)
- Experience
- Spell Points (gain or lose)
- Luck (+3 to -3)
- Morale (+3 to -3)
- Resources (gain or lose)
- Primary Skills
- Secondary Skills
- Artifacts
- Spells
- Creatures
The contents of the event and any guardians are set by the mapmaker.
The mapmaker can set:
- the players that may trigger the event
- whether a computer player may trigger the event
- whether the event disappears after a hero triggers it Note: If the event has any guardians set, they will not be reset on each revisit.
Comments
- Secondary skills not normally available to a hero class will be learned.
- A hero must have the required level of Wisdom to learn any spells that may be in the event.