1.4: Difference between revisions

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- Multiplayer games launched through the Heroes III, version 1.3,  
- Multiplayer games launched through the Heroes III, version 1.3,  
   can play Restoration of Erathia multiplayer maps with games  
   can play Restoration of Erathia multiplayer maps with games  
   launched through the Heroes III: The Shadow of Death� program.  
   launched through the Heroes III: The Shadow of Death program.  


Note: Heroes III, version 1.3 cannot connect to multiplayer games  
Note: Heroes III, version 1.3 cannot connect to multiplayer games  
launched through the Heroes III: Armageddon's Blade� program.  
launched through the Heroes III: Armageddon's Blade program.  


General Updates
General Updates

Revision as of 04:43, 2 May 2021

Heroes of Might & Magic 3: Restoration of Erathia
-------------------------------------------------

english update 1.0 to 1.4

company: New World Computing/3do (www.3do.com)

homesite: www.mightandmagic.com


Changes in Version 1.4

- Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll 
  screen. 
- Removed the appearance of Combo Artifacts. 
- Corrected the single turn, double casting of spells during combat. 

Changes in Version 1.3

Multiplayer Updates/Enhancements

- Clicking on the "Chat Slider" in multiplayer no longer crashes the 
  game. 
- Heroes visiting a Sanctuary can no longer be attacked by enemies 
  with the use of the arrow keys. 
- Hot Seat: Combat behaves normally when the last creatures standing 
  for both heroes are 'Blinded'. 
- Multiplayer games launched through the Heroes III, version 1.3, 
  can play Restoration of Erathia multiplayer maps with games 
  launched through the Heroes III: The Shadow of Death program. 

Note: Heroes III, version 1.3 cannot connect to multiplayer games 
launched through the Heroes III: Armageddon's Blade program. 

General Updates

- Dragonflies now cast weakness on the creatures they attack. 
- Player can control the arrow towers in siege combat if their 
  defending hero has the artillery skill. 
- Heroes available from the adventure map taverns are the same as 
  the heroes in the town taverns. 
- Changed the formula for the necromancy skill. It is now based on a 
  skeletons hit points. 
- Heroes can now leave creature stacks to guard mines. 
- Non-upgraded creatures can be recruited from an upgraded 
  creature dwelling inside the town. 
- Campaign briefing screen now displays an icon representing 
  scenario difficulty. 
- AI hero will now value shooter enhancing artifacts depending on 
  the amount of ranged attack troops they have. 
- AI controlled monsters will now avoid the moat when castle walls 
  have not been breached. 
- Points for finding the grail are now included in the final score 
  when the game is won from a saved game. 
- Customizing a hero will no longer remove the catapult from the 
  hero's inventory. 
- Memory issues regarding low memory, stored graphics, and town 
  defense have been resolved. 
- Monsters can no longer attack a hero visiting a trigger spot if 
  that hero is not touching the monsters trigger. 
- When threatened, AI hero will now protect the castle instead of 
  going after the grail. 
- Flying monsters no longer stand in place for the entire battle 
  because of obstacle placement. 
- Using the "Resurrection" spell at a low level extensively during 
  combat will not make the price to surrender a negative number. 
- Clicking on "Max creatures" after performing a sacrifice at the 
  Altar of Sacrifice will not crash the game. 
- Slider on the Altar of Sacrifice will now reset. 
- Heroes exiting the shroud during Repeat Opponent Turn will not be 
  invisible. 
- Wandering monsters on water now have a one square attack radius 
  similar to wandering monsters on land. 
- "Next Creature" and "Start Combat" buttons no longer disappear if 
  the game was minimized and restored. 
- The hero selector buttons on the adventure screen no longer 
  disappear after viewing the scenario information screen. 
- Resolved an issue with the hero getting off a ship during Replay 
  Opponents Turn. 
- Special Victory Condition: "Build Grail in any town" now functions 
  correctly and no longer crashes when you look at the Scenario 
  Information screen. 
- Using hot keys such as "D" for "Divide" in the town screen no 
  longer causes a phantom click or other aberrant behavior. 
- Pressing the "T" key when a player doesn't have any town no longer 
  causes an illegal operation. 
- Clicking on a hero's equipped artifact in the kingdom overview 
  screen will not switch automatically to the backpack and cause odd 
  game behavior. 
- Creatures with the "Berserk" spell cast upon them will now move 
  towards the nearest creature if they can't reach an enemy in one 
  turn. 
- Owning more than 51 map creature dwellings does not crash the game. 
- It is no longer possible to fly into a mountain and stop using the 
  arrow keys. 
- You now visit adventure objects instead of flying over them while 
  using the arrow keys. 
- Re-hired heroes no longer get multiple stable bonuses. 
- If a garrison hero was eliminated during his turn, using Replay 
  Opponent Turn no longer causes him to appear permanently in the 
  visiting hero slot. 
- Pyramids no longer give the "Fear" spell. 
- Player can no longer dismiss a hero's entire army. 

---------------------------------------------------------------------

Changes in Version 1.2:

Multiplayer: 
- Eliminated "Gremlin Rush" strategy. Only the first two heroes 
  hired each week receive a full set of troops. All subsequent 
  heroes receive a single troop. Also applies to single player games. 
- Resolved an issue that allowed players to control a hero that 
  belonged to another player. 
- Resolved an issue that allowed duplication of artifacts. 
- Resolved an issue that allowed duplication of a hero. 
- Resolved an issue that arose when attempting to use an ally's 
  marketplace. Each player must use his/her own marketplace.

General Updates: 
- Resolved an issue that allowed creature stacks to grow to very 
  large numbers. 
- Sacrifice spell no longer works on enemy troops. 
- Resolved an issues that arose from using "Replay Turn" feature. 
- Cursor now updates correctly when using Alt-Tab. 
- Cursor now updates correctly after using Grail. 
- Horde structures now correctly affected by Week of... and Month 
  of... events. 
- Eliminated "Gremlin Rush" strategy. Only the first two heroes 
  hired each week receive a full set of troops. All subsequent 
  heroes receive a single troop. Also applies to multiplayer games. 
- All hero secondary skills now visible on Kingdom Overview Screen. 
- Basic Town Portal will now function if the hero is above ground 
  and the only castle is below ground or vice versa. 
- Surrender costs no longer include summoned creatures. 
- Stone and Iron Golems now have correct magic resistance. 
- Land Mines and Fire Walls no longer damage creatures immune to 
  fire magic. 
- Shadows no longer disappear on combat screen. 
- "Lose Hero" loss condition now correctly functions in saved game 
  files. 
- Timed events now work correctly for Computer Players. 
- Game now functions properly when combat screen is filled with many 
  obstacles, such as quicksand. 
- Garrisoned heroes no longer return to garrison after both heroes 
  are defeated during combat. 
- Random Heroes now have correct alignment when Restart Scenario is 
  used. 
- Map Editor now opens a blank, untitled map after an attempt is 
  made to open an invalid file.


---------------------------------------------------------------------

Changes in Version 1.1:


Allied Maps: 
- Several Scenario Maps have both allied and non-allied versions for 
  single and multi-player games. It is easy to spot the allied 
  versions in the scenario list; each has "(allies)" next to the 
  name.

Multi-Player Updates: 
- Data Transfer has been significantly improved!   Amount of data 
  transferred from player to player was optimized to reduce transfer 
  times to a fraction of those in version 1.0. 
- Hot Seat Updates - Resolved several Hot Seat problems including 
  month-end issue and problem where games end before all win/loss 
  conditions are met. 
- Town Names and Types now correctly match in Multi-Player Games. 
- Right-clicking in the map selection screen will no longer stop 
  others from choosing their hero. 
- Players can no longer see another player's stats nor dismiss 
  another player's troops or heroes.

Map/Campaign Updates: 
- Gold Rush Campaign (Neutral 1B) - Updated to ensure that players 
  start with correct heroes. 
- Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level. 
- Dragon Orb - Heroes no longer are trapped after using teleporter.   
  Redwood Observatory now accessible. 
- Vial of Life - All objects now accessible on adventure map. 
- Islands and Caves - Treasure Chest now accessible. 
- The Mandate of Heaven - Added Brown Tent. 
- Warmongers - Removed Market of Time. 
- Titan's Winter - Upgraded Black Box treasure. 
- Myth and Legend - Updated water area.   Added resources.   
  Balanced artifacts. 
- Race for Ardintinny - Fortress Town no longer starts with Mighty 
  Gorgons. 
- Barbarian Breakout - Corpse no longer blocks characters path. 
- Alchemy Lab Update - Battles at Alchemy Labs are now fought on an 
  above ground combat screen. 
- General - Updated Obelisks and Puzzle Map to ensure that "X" is 
  not revealed too early.

General Updates: 
- Artifact update - The Spirit of Oppression now affects wandering 
  monsters. 
- Artifact update - Resource artifacts now function correctly on 
  garrisoned and visiting heroes in towns. 
- Creature Update - Troglodytes are immune to stone gaze from 
  Medusas. 
- Creature Update - Cyclops can no longer attack during tactics 
  phase. 
- Creature Update - Garrisoned creatures now show proper hero 
  bonuses. 
- Blind - Updated "Blind" spell to work correctly on all creatures. 
- Seer's Hut allows you to choose between troops if your party is 
  full. 
- Necromancer Skill - Updated to give the player 2/3 of skeleton 
  warriors. 
- Resurrected Creatures - Spells that were cast before a creature is 
  killed no longer affect creature after resurrection. Resolved 
  other anomalies associated with resurrecting creatures. 
- Map Editor - Resolved Text Error in the size of Large maps. 
- Custom Hero pictures now displayed correctly in taverns. 
- Heroes no longer receive full movement points when rehired in the 
  same day they die, retreat or surrender. 
- Replay Opponent button no longer causes screen to go blank. 
- Updated Resource Bar to update correctly the resource stats. 
- Updated "Week of..." and "Month of..." to no longer appear in same 
  order. 
- Resolved issue that could occur when selecting Artifacts from the 
  Kingdom Overview Screen. 
- Resolved issue when Archangels attempt to resurrect other 
  Archangels. 
- Resolved issue in Show Advanced Options. 
- Save Game Screen - "/" now filtered as an invalid character. 
- Program updated to fix anomalies with mouse cursor display on 
  Voodoo Rush cards.

Manual Addenda: 
See the H3Update.txt file for the Heroes III Manual Addenda.

**Note: For a more complete list of changes, please review the 
H3Update.txt file.   This readme file will be located in your Heroes 
3 folder once you have updated to version 1.3.