Alchemist: Difference between revisions

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{{Hero class
{{Hero classes}}{{Hero class|4|5|8|4|6|3|3|3|4|1|2|4|3|10|6|2|4|3|0|6|4|5|3|4|3|4|2|6|41=5
|1|1|2|2
|30|30|20|20|30|30|20|20}}


}}
'''Alchemists''' are the might heroes of [[Tower]].
[[File:AlchemistHeroBattleMode.png]]'''Alchemists''' are the Might heroes of the [[Tower]] [[Town]].


Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armour is composed of rare metal alloys created through their skill in alchemy. They are one of the two Might classes that starts out with a [[Spell book]]
''"Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>


Alchemists are one of the two might classes, along with [[Death Knight]]s, that start with a [[spell book]].


All Alchemists start with the following [[Primary Skills]]:
As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only.
*[[Attack]] of '''1'''
*[[Defense]] of '''1'''
*[[Spell Power]] of '''2'''
*[[Knowledge]] of '''2'''


They have the following chances of getting +1 in a certain primary skill for each level up:
They cannot learn [[Necromancy]], which means they can only acquire it from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
{| border="1"
 
|+Primary skill chances for '''Alchemists'''
{| cellspacing=0
|-
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
!  
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
! Attack
! style="padding-left:5px; padding-right:5px" | Cannot learn:
! Defense
|- valign=top
! Spell Power
|
! Knowledge
* {{ss|Learning}}
|-
* {{ss|Armorer}}
| ''On levels 2-9''
|
| 30%
* {{ss|Fire Magic}}
| 30%
* {{ss|First Aid}}
| 20%
* {{ss|Luck}}
| 20%
* {{ss|Water Magic}}
|-
|
| ''On levels 10+''
* {{ss|Necromancy}}
| 30%
| 30%
| 20%
| 20%
|}
|}


All Alchemists start with either the secondary skill [[Scholar]] or [[Mysticism]].
----
 
{|
Here is the list of all Alchemists in Heroes III:
| {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
 
|-
 
| {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}}s (Shadow of Death)}}
*[[Fafner]]
{{Hero table row|Fafner|image=Fafner|Alchemist|Nagas|Basic Scholar|Basic Resistance|spell=Haste}}
*[[Iona]]
{{Hero table row|Iona|image=Iona|Alchemist|Genies|Basic Scholar|Basic Intelligence|spell=Magic Arrow}}
*[[Josephine]]
{{Hero table row|Josephine|image=Josephine|Alchemist|Golems|Basic Mysticism|Basic Sorcery|spell=Haste}}
*[[Neela]]
{{Hero table row|Neela|image=Neela|Alchemist|Armorer|Basic Scholar|Basic Armorer|spell=Shield}}
*[[Piquedram]]
{{Hero table row|Piquedram|image=Piquedram|Alchemist|Gargoyles|Basic Mysticism|Basic Scouting|spell=Shield}}
*[[Rissa]]
{{Hero table row|Rissa|image=Rissa|Alchemist|Mercury|Basic Mysticism|Basic Offense|spell=Magic Arrow}}
*[[Thane]]
{{Hero table row|Thane|image=Thane|Alchemist|Genies|Advanced Scholar|||spell=Magic Arrow}}
*[[Torosar]]
{{Hero table row|Torosar|image=Torosar|Alchemist|Ballista|Basic Mysticism|Basic Tactics|spell=Magic Arrow}}
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}}s (Horn of the Abyss)}}
{{Hero table row|Fafner|image=Fafner|Alchemist|Nagas|Basic Scholar|Basic Interference|spell=Haste}}
{{Hero table row|Iona|image=Iona (HotA)|Alchemist|Genies|Basic Scholar|Basic Intelligence|spell=Magic Arrow}}
{{Hero table row|Josephine|image=Josephine|Alchemist|Golems|Basic Mysticism|Basic Sorcery|spell=Haste}}
{{Hero table row|Neela|image=Neela|Alchemist|Armorer|Basic Scholar|Basic Armorer|spell=Shield}}
{{Hero table row|Piquedram|image=Piquedram|Alchemist|Gargoyles|Basic Mysticism|Basic Scouting|spell=Shield}}
{{Hero table row|Rissa|image=Rissa|Alchemist|Mercury|Basic Mysticism|Basic Offense|spell=Magic Arrow}}
{{Hero table row|Thane|image=Thane|Alchemist|Genies|Advanced Scholar|||spell=Magic Arrow}}
{{Hero table row|Torosar|image=Torosar|Alchemist|Ballista|Basic Mysticism|Basic Tactics|spell=Magic Arrow}}
{{T!}}}}
|}


{{hero class 'see also'}}
[[Category: Alchemists|*]]
[[Category: Alchemists|*]]
__NOTOC__{{keywords}}

Revision as of 12:33, 5 June 2021

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Alchemist
Female Alchemist
 Skills 1 2–9 >10
 Attack:  1  30%  30%
 Defense:  1  30%  30%
 Power:  2  20%  20%
 Knowledge:  2  20%  20%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  8
 Artillery  4
 Ballistics  6
 First Aid  2
 Leadership  3
 Luck  2
 Offense  6
 Resistance  5
 Tactics  4
 Interference Horn of the Abyss  5
 Intelligence  4
 Mysticism  4
 Scholar  3
 Sorcery  3
 Wisdom  6
 Air Magic  4
 Earth Magic  3
 Fire Magic  1
 Water Magic  2
 Diplomacy  3
 Eagle Eye  3
 Estates  4
 Learning  10
 Logistics  6
 Navigation  3
 Necromancy  0
 Pathfinding  4
 Scouting  4

Alchemists are the might heroes of Tower.

"Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy." RoE manual

Alchemists are one of the two might classes, along with Death Knights, that start with a spell book.

As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto Horn of the Abyss for artifacts only.

They cannot learn Necromancy, which means they can only acquire it from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also:

Template:Keywords