Alchemist

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Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Alchemist
Female Alchemist
 Skills 1 2–9 >10
 Attack:    B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  8
 Artillery  4
 Ballistics  6
 First Aid  2
 Leadership  3
 Luck  2
 Offense  6
 Resistance  5
 Tactics  4
 Interference Horn of the Abyss  
 Intelligence  4
 Mysticism  4
 Scholar  3
 Sorcery  3
 Wisdom  6
 Air Magic  4
 Earth Magic  3
 Fire Magic  1
 Water Magic  2
 Diplomacy  3
 Eagle Eye  3
 Estates  4
 Learning  10
 Logistics  6
 Navigation  3
 Necromancy  0
 Pathfinding  4
 Scouting  4

Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armour is composed of rare metal alloys created through their skill in alchemy. They are one of the two Might classes that starts out with a Spell book


All Alchemists start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Alchemists
Attack Defense Spell Power Knowledge
On levels 2-9 30% 30% 20% 20%
On levels 10+ 30% 30% 20% 20%

All Alchemists start with either the secondary skill Scholar or Mysticism.

Here is the list of all Alchemists in Heroes III: