Editing Alignment

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* In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and [[Neutral creature]]s count as their own town.
* In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and [[Neutral creature]]s count as their own town.


* [[Angelic Alliance]] allows a hero to have creatures from good and neutral towns with [[morale]] bonus +1, as if they were from one town (thus neglecting morale penalty). [[Conflux]] creatures are not affected, but in {{hota}} {{-wh}}, Conflux units who are not immune to morale receive the bonus, and so do [[Cove]] and [[Factory]] creatures. If an evil alignment creature appears in the army of a hero who has Angelic Alliance, units from good and neutral towns are still considered to be one faction.
* [[Angelic Alliance]] allows a hero to have creatures from good and neutral towns with [[morale]] bonus +1, as if they were from one town (thus neglecting morale penalty). [[Conflux]] creatures are not affected, but in {{hota}} {{-wh}}, Conflux units who are not immune to morale receive the bonus, and so do [[Cove]] creatures. If an evil alignment creature appears in the army of a hero who has Angelic Alliance, units from good and neutral towns are still considered to be one faction.  
 
* The [[Temple of Loyalty]] {{-wh}} makes all creatures in the visiting hero's army be considered as being of the same town alignment for the duration of the turn.


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