Angel and Archangel

From Heroes 3 wiki
Jump to navigation Jump to search
Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Angel
 Cost per troop 

3000

1
Attack 20
Defense 20
Damage 50
Health 200
Speed 12
Movement Flying
Size 1
Growth 1
AI Value
 Special abilities:
Hates devils
Archangel
 Cost per troop 

5000

3
Attack 30
Defense 30
Damage 50
Health 250
Speed 18
Movement Flying
Size 2
Growth 1
AI Value
 Special abilities:
Hates devils
• Can cast resurrection
• Allied creatures receive +1 morale in combat

Angels and archangels are level 7 creatures of castle. They are recruited from a portal of glory. Additionally, angels can be acquired from griffin conservatories. Flying capabilities, great speed and considerable damage combined with substantial attack and defence values, angels and especially archangels are among the mightiest creatures in the game. Their only downsides are the lack of immunities and rather high cost.

In Restoration of Erathia angels and archangels did not cost any gems, but the additional cost was added in Shadow of Death expansion.

Specialities

Angels and archangels hate devils and arch devils, which causes them to do 50% more damage to them. They also increase the morale of the hero's army by +1. The morale bonus affects until end of the combat even if all archangels die during the fight. Addtionally, a stack of archangels may cast Resurrection spell once per combat. The effect does not follow any of the Resurrection spell's formulas, but is 100 health points per archangel. Like with Advanced and Expert Earth Magic, the Resurrection effect is permanent.

Special strategy

Casting the Clone spell on archangels before they have cast their Resurrection enables the clone to cast it. Typically the Resurrection cast by archangels is more powerful compared to hero's Resurrection. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast the Clone again on archangels. Additionally, spells like Fireball or Meteor Shower can be used to destroy the clone.

It takes three archangels to resurrect one archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.

Because their damage is not based on a range of numbers, but is instead set at 50. Spells like bless and curse have no effect on them. Because they do a precise amount of damage in combat, they are a sure fire unit.