Angel and Archangel

From Heroes 3 wiki
Revision as of 14:08, 2 February 2021 by Fafner (talk | contribs) (Spell info, tactics, trivia)
Jump to navigation Jump to search
Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Angel
 Cost per troop 

3000

1
Attack 20
Defense 20
Damage 50
Health 200
Speed 12
Movement Flying
Size 1
Growth 1
AI Value 5019
 Special abilities:
Hates devils
• +1 morale to creatures in hero's army
Archangel
 Cost per troop 

5000

3
Attack 30
Defense 30
Damage 50
Health 250
Speed 18
Movement Flying
Size 2
Growth 1
AI Value 8776
 Special abilities:
Hates devils
• +1 morale to creatures in hero's army
• Can cast resurrection
Portal of Glory  

Angels and Archangels are level 7 creatures of Castle. They are recruited from Portals of Glory. Additionally, Angels can be acquired from griffin conservatories.

"With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat." RoE manual

Their only downsides are the lack of immunities and rather high cost (highest cost of all not-neutral level 7 creatures, both in gold and resources). Archangels are also among the strongest level 7 units recruitable from a town. They have the highest attack and defense (both 30) out of all level 7 creatures that you can recruit from a town and only Azure Dragons and Crystal Dragons have higher attack and defense (Rust Dragons have the same). Only Phoenixes (21) and Azure Dragons (19) have higher base speed than Archangels' 18. The Ancient Behemoth, Haspid and Titan can defeat an Archangel in a one-on-one combat (Titan can win by defending 4 times and then attacking).

Archangels have the highest AI Value of any creature in Restoration of Erathia with 8776. The only creature which gains size on upgrade.

Specialties

Angels and Archangels hate Devils and Arch Devils, which causes them to do 50% more damage to them. They also increase the morale of the hero's army by +1. The morale bonus effect lasts until the end of the combat, even if all Angels/Archangels die during the fight. Additionally, a stack of Archangels may cast Resurrection spell once per combat. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the Rockland terrain), and is always 100 health points per Archangel. Like with Advanced and Expert Earth Magic, the Resurrection effect is permanent.

Special strategy

Casting the Clone spell on a stack of Archangels before the stack has cast their Resurrection, enables the clone to cast it. Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero's Resurrection (40/80/160 + 50 x hero's Power) and is always permanent, unlike hero spell which requires Advanced Earth Magic to last longer than the current battle. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like Fireball or Meteor Shower can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.

It takes three Archangels to resurrect one Archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.

One Archangel can resurrect up to 100 health, so in Castle army 1 Archangel can raise 1 Cavalier or Champion, over 3 Monks or Zealots, just under 3 Swordsmen or Crusaders, 4 Griffins or Royal Griffins, 10 Archers or Marksmen and 10 Pikemen or Halberdiers.

Because their damage is not based on a range of numbers, but is instead set at 50, spells like bless and curse have almost no effect on them. Because they do a precise amount of damage in combat, they are a sure-fire unit. Use spells affecting attack or defense instead, like Bloodlust, Weakness, Stone Skin, Disrupting Ray. Shield has added benefit of not being Defense buff so it stacks with Stone Skin and protects better against Behemoths, as they partially ignore opponent's Defense. Slayer is strongest possible attack buff without downsides, but requires specific enemies or Fire Magic secondary skill to work against all level 7 creatures instead of just the "monstrous" ones.

Casting the Frenzy spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.

Their great weakness is their lack of immunities - they can be slowed, blinded, berserked, in extreme cases even hypnotized. If facing powerful magic hero, it might be worth it to just cast Anti-magic on Archangels in the first turn to prevent them from being disabled. As Angels have 200 health and Archangels 250, they are not particularly threatened by direct damage spells, but such spells are still something to expect - Angels have very high Defense stat so if opponent cannot deal meaningful damage to them using troops, they might try to do so using spells like Implosion.

Another downside is that great as they are in battle, they are also appropriately expensive - while Angels are decently priced at 2000 Gold and 1 Gem, Archangels cost 5000 Gold and 3 Gem, making them the most expensive town-aligned unit in game.

As both kinds of Angels are flying, fast, very strong creatures, it might be tempting to just unleash them in the middle of enemy formation, but take care to ensure they are not overwhelmed - all-around strong as they are, they are not invincible, and they do not particularly excel in any single area. They are particularly vulnerable to "wasting" counterattacks on a sacrificial, expendable, or tough stacks so the hard hitters remove chunks of their health with impunity, so when attacking ranged unit with other stacks nearby either cast Counterstrike on them, or try to position them beyond reach of some defenders. Another great spell to use before committing Angels to all-out assault is Shield.

With 18 Speed Archangels are the second fastest town-aligned unit after Phoenixes. This alone makes them useful to have in army, even if your main town is not Castle - having almost guaranteed first move can be decisive in battle and allows to win at cost of far less casualties than more evenly matched meat grinder would cause. This is particularly important advantage for towns whose armies are otherwise slow, like Fortress, Stronghold or Tower.

Because Archangels are 2-hex sized, exercise some caution when using them and other melee units against creatures like dragons - targeting the weaker stack on adjacent hex will still deal full damage to both main target and Archangels, but only the main target will be able to retaliate. This also concerns Frost Ring spell - while you can use it safely with Angels, it's not possible with Archangels.

Trivia

In an interview with Greg Fulton, the lead designer of HoMM3, it was stated by him that the Angels and Archangels are robots created by the Ancients to exterminate Kreegans. This would also explain how all artifact components of Angelic Alliance sans helmet and possibly necklace are based on their equipment - breastplate, sandals, shield and sword could be examples of hyper-advanced technology of the Ancients.

In Restoration of Erathia game the main menu's background depicts an Archangel in blue-tinted armor, wielding two-handed sword with blade resembling Armageddon's Blade that burns with animated fire. Restoration of Erathia loading screen also uses this picture, sans animation. In-game, their armor is polished steel in unit avatar picture and matt dark gray in combat. They fight using one-handed sword with wavy blade, similar to flamberge, and shield with Erathian coat of arms.

Restoration of Erathia and Armageddon's Blade

In Restoration of Erathia and Armageddon's Blade gems were not included in the cost.

See also: