Difference between revisions of "Angelic Alliance"

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  | art_5  = Sandals of the Saint
 
  | art_5  = Sandals of the Saint
 
  | art_6  = Sword of Judgement
 
  | art_6  = Sword of Judgement
  | effect = Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty, for the player. Casts expert [[Prayer]] at the start of combat.<br>'''Component effect:''' +21 to all primary skills.}}
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  | effect = Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty, for the player (all the creatures of [[alignment|good and neutral alignments]] in [[HotA]]){{-wh}}. Casts expert [[Prayer]] at the start of combat.<br>'''Component effect:''' +21 to all primary skills.}}
  
In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows each army of player to mix creatures from towns of good and neutral [[Alignment]] still having +1 [[morale]] bonus, as if they were from one faction. The effect does not work for [[Conflux]] (fixed in {{hota}}){{-wh}}. Note that [[neutral creatures]] do not count as neutrally aligned. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert [[Prayer]] for 10 rounds. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even [[Power of the Dragon Father]] despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father).
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In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the player army to include creatures from towns of good and neutral [[alignment]] while retaining the +1 [[morale]] bonus, as if they were all from one faction. In the original game {{withsod}}, [[Conflux]] units cannot be included as they prevent the morale bonus. In {{hota}}{{-wh}} both [[Conflux]] and [[Cove]] units can be included in the army while retaining the morale bonus. Note that [[neutral creatures]] do not count as neutrally aligned for ''any'' purpose. While the artifact is equipped, the before mentioned factions, which have the morale bonus, are considered to be one faction. Adding evil units, neutral creatures, or Conflux units (the latter not in {{hota}}{{-wh}}) prevents the morale bonus, but units from good and neutral alignment towns are still considered to be the same faction. For example, having units from [[Castle]], [[Tower]], and [[Inferno]] gives no morale bonus or penalty as if the hero had units of just two factions.
  
If an evil alignment creature appears in the army of a hero who has Angelic Alliance, morale penalty for mixing units from different good and neutral towns is still neglected. Unless having other events which change morale, if there are evil units from one type of town ([[Inferno]] or [[Dungeon]]), it will be neutral (as if there were units from two factions), and if there are units from both Inferno and Dungeon, morale will be -1 (as if there were units from three towns). [[Necropolis]] creatures give additional morale penalty for having [[undead]] in the army: without Inferno or Dungeon units morale will be -1, with creatures from one of these towns it will be -2, and if all evil factions are mixed in the army, morale will be -3 (4 factions + undead).
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At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert [[Prayer]] for 10 rounds. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even [[Power of the Dragon Father]] despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father).
  
 
Requires the following artifacts to create:
 
Requires the following artifacts to create:
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=={{hota}}==
 
=={{hota}}==
Mixed towns morale penalty removal effect is now working for [[Conflux]] and [[Cove]] units.
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The mixed alignment morale penalty removal effect now affects both [[Conflux]] and [[Cove]] units. As both of these factions are neutral, the {{hota}}{{-wh}} developers decided to add them to the list of towns affected by and included in the alliance.
 
{{Artifact 'see also'}}
 
{{Artifact 'see also'}}
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{{fanopinion|
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The Angelic Alliance is the most expensive artifact in {{sod}}.
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}}<!-- end of fan opinion -->
  
 
{{morale navigational box}}
 
{{morale navigational box}}
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[[Category: Relic artifacts]]
 
[[Category: Relic artifacts]]
 
[[Category: Combination artifacts]]
 
[[Category: Combination artifacts]]
__NOTOC__
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__NOTOC__{{keywords}}

Latest revision as of 23:32, 4 June 2021

Artifacts
Weapons
C Angelic Alliance
m Blackshard of the Dead Knight
t Centaur's Axe
m Greater Gnoll's Flail
M Ogre's Club of Havoc
m Red Dragon Flame Tongue
M Sword of Hellfire
R Sword of Judgement
R Titan's Gladius
C Titan's Thunder
R Armageddon's Blade (artifact)Armageddon's Blade
C Ironfist of the Ogre Horn of the Abyss
M Trident of Dominion Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Angelic Alliance
Artifact Angelic Alliance.gif Class: relic
Slot: weapon
Blocks: head,
neck,
torso,
feet,
shield
Cost: 84000 Gold
Effect: Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty, for the player (all the creatures of good and neutral alignments in HotAHorn of the Abyss. Casts expert Prayer at the start of combat.
Component effect: +21 to all primary skills.
Requires to combine:
Armor of WonderArmor of Wonder
Celestial Necklace of BlissCelestial Necklace of Bliss
Helm of Heavenly EnlightenmentHelm of Heavenly Enlightenment
Lion's Shield of CourageLion's Shield of Courage
Sandals of the SaintSandals of the Saint
Sword of JudgementSword of Judgement
Angelic Alliance artifact.gif You trip over the Angelic Alliance, dust it off, and stick it in your pack.                                                                              

Angelic Alliance is a relic class combination artifact and is equipped in the weapon slot. Combination artifacts were first added in the Shadow of Death expansion.

In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the player army to include creatures from towns of good and neutral alignment while retaining the +1 morale bonus, as if they were all from one faction. In the original game Shadow of Death, Conflux units cannot be included as they prevent the morale bonus. In Horn of the Abyss Horn of the Abyss both Conflux and Cove units can be included in the army while retaining the morale bonus. Note that neutral creatures do not count as neutrally aligned for any purpose. While the artifact is equipped, the before mentioned factions, which have the morale bonus, are considered to be one faction. Adding evil units, neutral creatures, or Conflux units (the latter not in Horn of the Abyss Horn of the Abyss) prevents the morale bonus, but units from good and neutral alignment towns are still considered to be the same faction. For example, having units from Castle, Tower, and Inferno gives no morale bonus or penalty as if the hero had units of just two factions.

At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer for 10 rounds. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father).

Requires the following artifacts to create:

Horn of the Abyss[edit]

The mixed alignment morale penalty removal effect now affects both Conflux and Cove units. As both of these factions are neutral, the Horn of the Abyss Horn of the Abyss developers decided to add them to the list of towns affected by and included in the alliance.

See also:

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The Angelic Alliance is the most expensive artifact in Shadow of Death.