Editing Anti-Magic Garrison

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Up to seven stacks of creatures can be deposited in a Garrison.  Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force.  However, an enemy must first defeat the Garrison's force before they can pass it.  Heroes cannot occupy a Garrison.
Up to seven stacks of creatures can be deposited in a Garrison.  Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force.  However, an enemy must first defeat the Garrison's force before they can pass it.  Heroes cannot occupy a Garrison.


With the exception of the Anti-Magic Garrison, Garrisons do not give special defenses like walls, moats, or arrow towers. Anti-Magic Garrisons, as their name suggest, prevent all spell casting by heroes or [[Spellcaster|spellcasting creatures]] during combat there, as well as casting of adventure spells when standing on the Garrison tile.
With the exception of the Anti-Magic Garrison, Garrisons do not give special defenses like walls, motes, or arrow-towers. Anti-Magic Garrisons, as their name suggest, prevent all spell casting by heroes or [[Spellcaster|spellcasting creatures]] during combat there, as well as casting of adventure spells when standing on the Garrison tile.


However, effects of combination artifacts like {{An|Armor of the Damned}}{{-ws}}, {{An|Angelic Alliance}}{{-ws}} or {{An|Ironfist of the Ogre}}{{-wh}} will still work.  
However, effects of combination artifacts like {{An|Armor of the Damned}}{{-ws}}, {{An|Angelic Alliance}}{{-ws}} or {{An|Ironfist of the Ogre}}{{-wh}} will still work.  
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