Anti-Magic Garrison: Difference between revisions

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An Anti-magic Garrison works just like a normal [[Garrison]], with one big exception-- heroes standing on it cannot cast any spells, neither [[Adventure spell]]s nor [[Combat Spell]]s. While this makes them more useful than their normal counterparts, they will still most likely not be of great use.
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
| align=center | [[File: Anti-Magic Garrison (horizontal).gif|Horizontal Anti-Magic Garrison]] [[File: Anti-Magic Garrison (vertical).gif|Vertical Anti-Magic Garrison]]
|-
| Horizontal and vertical anti-magic garrisons as seen on the [[Adventure Map]].
|}


This means that not only can you leave troops here for defense, you can also station a Hero at this garrison by simply having him stand on it without placing his army in the garrison. If he is attacked, no magic can be cast during the battle.  
'''Anti-Magic Garrison''' is a defensive location on the [[Adventure Map]], generally used to guard a terrain ‘bottleneck’ on a map.
 
Up to seven stacks of creatures can be deposited in a Garrison.  Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force.  However, an enemy must first defeat the Garrison's force before they can pass it.  Heroes cannot occupy a Garrison.
 
With the exception of the Anti-Magic Garrison, Garrisons do not give special defenses like walls, moats, or arrow towers. Anti-Magic Garrisons, as their name suggest, prevent all spell casting by heroes or [[Spellcaster|spellcasting creatures]] during combat there, as well as casting of adventure spells when standing on the Garrison tile.
 
== Check Box: Troops Are Removable ==
 
Removing troops from any Garrison is allowed by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.


== See also ==
== See also ==
* [[Border Gate]]
* [[Border Guard]]
* [[Quest Guard]]
* [[Garrison]]
* [[Garrison]]
* [[Cursed Ground]]
----
{{map objects 'see also'}}
 
 


[[Category:Adventure map]]
[[Category: Adventure Map]]{{keywords}}

Revision as of 23:32, 4 June 2021

Horizontal Anti-Magic Garrison Vertical Anti-Magic Garrison
Horizontal and vertical anti-magic garrisons as seen on the Adventure Map.

Anti-Magic Garrison is a defensive location on the Adventure Map, generally used to guard a terrain ‘bottleneck’ on a map.

Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Heroes cannot occupy a Garrison.

With the exception of the Anti-Magic Garrison, Garrisons do not give special defenses like walls, moats, or arrow towers. Anti-Magic Garrisons, as their name suggest, prevent all spell casting by heroes or spellcasting creatures during combat there, as well as casting of adventure spells when standing on the Garrison tile.

Check Box: Troops Are Removable

Removing troops from any Garrison is allowed by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.

See also