Archer and Marksman: Difference between revisions

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{{Creaturestats
{{Castle creatures}}{{Creature
  | Town      = Castle
  | AI_Value  = 126
  | Name      = Archer
  | Name      = Archer
| Picture  = Creature_Archer.png
  | Attack    = 6
  | Attack    = 6
  | Defence   = 3
  | Defense   = 3
  | Speed    = 4
  | Speed    = 4
  | Growth    = 9
  | Growth    = 9
Line 11: Line 10:
  | Shots    = 12
  | Shots    = 12
  | Cost      = 100
  | Cost      = 100
  | Special  = Ranged attack.
  | Special  = • [[Ranged attack]]
| U_AI_Value= 184
  | U_name    = Marksman
  | U_name    = Marksman
| U_picture = Creature_Marksman.png
  | U_speed  = '''6'''
| U_attack  = 6
  | U_damage  = 2–3 '''(x2)'''
| U_defence = 3
  | U_shots  = '''24'''
  | U_speed  = 6
| U_growth  = 9
  | U_damage  = 2–3 (x2)
| U_health  = 10
  | U_shots  = 24
  | U_cost    = 150
  | U_cost    = 150
  | U_special = [[Strikes twice|Double ranged attack]].
  | U_special = • [[Ranged attack]]<br>• [[Double attack]]
}}
}}


'''Archers''' and '''marksmen''' are level 2 creatures of [[castle]] recruited from the [[archers' tower]]s. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marsmen are fearsome level 2 creatures with double ranged attack.  
{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=}}
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s. They are lightly armored, and armed with crossbows for [[ranged attack|ranged combat]] and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
<div style="clear:left;"></div>
===== Heroes with a specialty =====


[[Valeska]] the [[Knight]] has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See [[creature speciality]] for more details.
*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.


{{Town creatures
{{creature 'see also'}}
| town  = Castle
| lvl_1  = Pikeman
| lvl_1A = Halberdier
| lvl_2  = Archer
| lvl_2A = Marksman
| lvl_3  = Griffin
| lvl_3A = Royal griffin
| lvl_4  = Swordsman
| lvl_4A = Crusader
| lvl_5  = Monk
| lvl_5A = Zealot
| lvl_6  = Cavalier
| lvl_6A = Champion
| lvl_7  = Angel
| lvl_7A = Archangel
}}  


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 09:39, 13 September 2018

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Archer
 Cost per troop 

100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
 Cost per troop 

150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack
Archers' Tower  

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.

Heroes with a specialty
  • Valeska Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.

See also: