Editing Armageddon's Blade Manual Page 19
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[[File:AB1_19.png|768px]] | [[File:AB1_19.png|768px]] | ||
Peasant | |||
10 Gold | |||
1 | |||
None | |||
1 | |||
1 | |||
1 | |||
Ground | |||
Very Slow (3 hexes/turn) | |||
To know a peasant is to dread | |||
knowing a peasant. It seems the | |||
only hero eager to fight a peasant | |||
or have a peasant in their army | |||
ranks is the Necromancer. | |||
Boar | |||
150 Gold | |||
2-3 | |||
None | |||
6 | |||
5 | |||
15 | |||
Ground | |||
Swift (6 hexes/turn) | |||
Orcs who have been unable to | |||
master the skill of throwing an ax, | |||
yet are above the common hack | |||
and slash antics of a grunt, are | |||
given Boars as mounts to ride into | |||
battle. | |||
Halfling | |||
40 Gold | |||
1-3 | |||
24 | |||
4 | |||
2 | |||
4 | |||
Ground | |||
Immobile (5 hexes/turn) | |||
Armed with sling and stone, | |||
Halflings have found a harsh existence in Antagarich. Driven from | |||
their homes by the Kreegans, | |||
Halflings have been scattered to the | |||
winds. These noble fighters take | |||
refuge in the earth and have an | |||
uncanny sense of luck. | |||
Mummy | |||
300 Gold | |||
3-5 | |||
None | |||
7 | |||
7 | |||
30 | |||
Ground | |||
Slow (5 hexes/turn) | |||
Mummies roam the earth seeking | |||
vengeance upon those who have | |||
disturbed their eternal slumber. | |||
Those suffering the attack of the | |||
mummy often find themselves | |||
‘cursed’ and unable to effectively | |||
mount a strong attack. | |||
Rogue | |||
100 Gold | |||
2-4 | |||
None | |||
8 | |||
3 | |||
10 | |||
Ground | |||
Swift (6 hexes/turn) | |||
Rogues abound in Antagarich. | |||
If you are able to employ them in | |||
your ranks, you may find | |||
your Thieves Guild possessing | |||
additional information. | |||
Nomad | |||
200 Gold | |||
2-6 | |||
None | |||
9 | |||
8 | |||
30 | |||
Ground | |||
Extra Swift (7 hexes/turn) | |||
Native to the desert sands, | |||
Nomads are fast riders able to | |||
traverse sand with the ease most | |||
travel over grass. | |||