Latest revision |
Your text |
Line 6: |
Line 6: |
| }} | | }} |
|
| |
|
| '''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[siege]], increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and [[Arrow Towers]] have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once. | | '''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[Siege]], increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and [[Arrow Towers]] have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once. |
| | |
| It is interesting that Ballistics secondary skill does ''not'' buff [[Ballista]]. The latter works better via [[Artillery]].
| |
|
| |
|
| {| border=1 | | {| border=1 |
Line 39: |
Line 37: |
| |} | | |} |
|
| |
|
| '''Heroes with Basic Ballistics as a starting skill:''' | | '''Heroes with Ballistics as a starting skill:''' |
| * {{H2|Olema|Heretic}} | | * {{H2|Olema|Heretic}} (basic) |
| * {{H2|Theodorus|Wizard}} | | * {{H2|Theodorus|Wizard}} (basic) |
| * {{H2|Uland|Druid}} | | * {{H2|Uland|Druid}} (basic) |
| * {{H2|Yog|Barbarian}} | | * {{H2|Yog|Barbarian}} (basic) |
| * {{H2|Morton|Mercenary}}{{-wh}}
| |
|
| |
|
| ==Chance to get==
| | {{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4| 4| 4| 6| 4| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4| 5| 2 (lowest)}} |
| {{Secondary skill chance explanation}}
| | |} |
| {{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 6| 4 (lowest) {{withsod}}| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4 (lowest) {{withsod}}| 5| 2 (lowest){{-wh}}| 6| 8 (highest)}} | |
| | |
| {{fanopinion|
| |
| Ballistics is not something essential to everyone, but it is really useful when sieging towns, and if a map has many towns you should capture, consider using a hero with Ballistics as your starting hero, eventually improving the skill to Expert. It will make sieging a town way easier, reducing your losses, as you will destroy the [[drawbridge]] on an early stage of the battle, and the enemy's defense will worsen significantly. However, the most crucial when sieging a town is properly using your flyers, ranged units, and magic, so as to win as soon as possible and avoid major losses.
| |
| | |
| Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have [[Artillery]]).
| |
| | |
| '''Recommended for:''' Heroes with walker-heavy armies
| |
| | |
| While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).
| |
| }}<!-- end of fan opinion -->
| |
|
| |
|
| {{secondary skill 'see also'}} | | {{secondary skill 'see also'}} |
|
| |
|
| [[Category: Secondary skills]] | | [[Category: Secondary skills]] |