Beastmaster: Difference between revisions

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[[File:BeastmasterHeroBattleMode.png]]'''Beastmasters''' are the Might heroes of the [[Fortress]] [[Town]].
'''Beastmasters''' are the might heroes of [[Fortress]].


Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
''"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby,. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup>


As they are heroes of a [[alignment|neutral]] town, this allows them to sacrifice for experience both creatures and artifacts on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}}.


The Beastmasters' initial primary skills are:
All beastmasters start with the [[secondary skill]] [[Armorer]]. They cannot learn [[Necromancy]] and [[Fire Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.


*[[Attack]]: 0
{| cellspacing=0
*[[Defense]]: 4
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
*[[Spell Power|Power]]: 1
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
*[[Knowledge]]: 1
! style="padding-left:5px; padding-right:5px" | Cannot learn:
|- valign=top
|
* {{SS|Armorer}}
* {{SS|Artillery}}
* {{SS|Logistics}}
* {{SS|Navigation}}
* {{SS|Pathfinding}}
|
* {{SS|Air Magic}}
* {{SS|Diplomacy}}
* {{SS|Eagle Eye}}
* {{SS|Estates}}
* {{SS|Intelligence}}
* {{SS|Scholar}}
* {{SS|Sorcery}}
|
* {{SS|Necromancy}}
* {{SS|Fire Magic}}
|}


They have the following chances of getting +1 in a certain [[Primary Skill]] for each level up:
----
{| border="1"
{|
|+Primary skill chances for '''Beastmasters'''
| {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
|-
|-
!
| {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Witches (Shadow of Death)}}
! Attack
{{Hero table row|Alkin|image=Alkin|Beastmaster|Gorgons|Basic Armorer|Basic Offense|no_spell=}}
! Defense
{{Hero table row|Broghild|image=Broghild|Beastmaster|Wyverns|Basic Armorer|Basic Scouting|no_spell=}}
! Spell Power
{{Hero table row|Bron|image=Bron|Beastmaster|Basilisks|Basic Armorer|Basic Resistance|no_spell=}}
! Knowledge
{{Hero table row|Drakon|image=Drakon|Beastmaster|Gnolls|Basic Armorer|Basic Leadership|no_spell=}}
|-
{{Hero table row|Gerwulf|image=Gerwulf|Beastmaster|Ballista|Basic Armorer|Basic Artillery|no_spell=}}
| ''On levels 2-9''
{{Hero table row|Korbac|image=Korbac|Beastmaster|Serpent Flies|Basic Armorer|Basic Pathfinding|no_spell=}}
| 30%
{{Hero table row|Tazar|image=Tazar|Beastmaster|Armorer|Advanced Armorer|||no_spell=}}
| 50%
{{Hero table row|Wystan|image=Wystan|Beastmaster|Lizardmen|Basic Armorer|Basic Archery|no_spell=}}
| 10%
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Witches (Horn of the Abyss)}}
| 10%
{{Hero table row|Alkin|image=Alkin|Beastmaster|Gorgons|Basic Armorer|Basic Offense|no_spell=}}
|-
{{Hero table row|Broghild|image=Broghild|Beastmaster|Wyverns|Basic Armorer|Basic Scouting|no_spell=}}
| ''On levels 10+''
{{Hero table row|Bron|image=Bron|Beastmaster|Basilisks|Basic Armorer|Basic Interference|no_spell=}}
| 30%
{{Hero table row|Drakon|image=Drakon|Beastmaster|Gnolls|Basic Armorer|Basic Leadership|no_spell=}}
| 30%
{{Hero table row|Gerwulf|image=Gerwulf|Beastmaster|Ballista|Basic Armorer|Basic Artillery|no_spell=}}
| 20%
{{Hero table row|Korbac|image=Korbac|Beastmaster|Serpent Flies|Basic Armorer|Basic Pathfinding|no_spell=}}
| 20%
{{Hero table row|Tazar|image=Tazar|Beastmaster|Armorer|Advanced Armorer|||no_spell=}}
{{Hero table row|Wystan|image=Wystan|Beastmaster|Lizardmen|Basic Armorer|Basic Archery|no_spell=}}
{{T!}}}}
|}
|}


All Beastmasters start with the secondary skill [[Armorer]].
{{hero class 'see also'}}
 
Beastmasters cannot learn [[Fire Magic]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach them [[Fire Magic]].
 
*[[Alkin]]
*[[Broghild]]
*[[Bron]]
*[[Drakon]]
*[[Gerwulf]]
*[[Korbac]]
*[[Tazar]]
*[[Wystan]]


[[Category: Beastmasters|*]]
[[Category: Beastmasters|*]]
__NOTOC__

Revision as of 16:58, 30 April 2021

Hero classes
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 Captain Horn of the Abyss
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 Artificer  Horn of the Abyss
Beastmaster
Male Beastmaster
 Skills 1 2–9 >10
 Attack:  0  30%  30%
 Defense:  4  50%  30%
 Power:  1  10%  20%
 Knowledge:  1  10%  20%
Chances of secondary skills
Combat Magic Adventure
 Archery  7
 Armorer  10
 Artillery  8
 Ballistics  7
 First Aid  6
 Leadership  5
 Luck  2
 Offense  5
 Resistance  5
 Tactics  6
 Interference Horn of the Abyss  5
 Intelligence  1
 Mysticism  2
 Scholar  1
 Sorcery  1
 Wisdom  2
 Air Magic  1
 Earth Magic  3
 Fire Magic  0
 Water Magic  2
 Diplomacy  1
 Eagle Eye  1
 Estates  1
 Learning  4
 Logistics  8
 Navigation  8
 Necromancy  0
 Pathfinding  8
 Scouting  7

Beastmasters are the might heroes of Fortress.

"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby,. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." RoE manual

As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto Horn of the Abyss.

All beastmasters start with the secondary skill Armorer. They cannot learn Necromancy and Fire Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also: