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{{Water spells}}{{Spell
{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53
  | school      = water magic
  | school      = Water Magic
  | level      = 1s
  | level      = 1st
  | cost        = 5
  | cost        = 5/4
  | duration    = 1 rnd/[[Spell power|SP]]
  | duration    = 1 Round/[[Spell power|Power]]
  | b_effect    = Buff, Damage, single target, allied troop inflicts maximum [[damage]] when they attack.
  | b_effect    = Creatures in target allied troop inflict maximum damage when they attack.
  | a_effect    = Buff, Damage, single target, allied troop inflicts maximum [[damage]] +1 when they attack.
  | a_effect    = Creatures in target allied troop inflict maximum damage +1 when they attack.
  | e_effect    = Buff, Damage, all allied creatures, all allied creatures inflict maximum [[damage]] +1 when they attack.
  | e_effect    = All allied creatures inflict maximum damage +1 when they attack.
}}
| no_appear  = {{Town name|Inferno}}<br>{{Town name|Necropolis}}
}} The Bless spell [[counter]]s the [[Curse]] spell.


Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of.
'''Heroes with Bless as a starting spell:'''
 
* {{Hn|Adela|Cleric}}
If you look at the [[Castle]] Army for example, [[Archangel]]s, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%. 
* {{Hn|Spint|Navigator}}{{-}}{{withhota}}
 
But [[Pikemen]] go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage!
 
Other creatures which get large bonuses include [[Gremlin]]s, [[Pixie]]s/[[Sprite]]s, [[Air Elemental|Air]]/[[Storm Elemental|Storm]] and [[Water Elemental|Water]]/[[Ice Elemental]]s, [[Halfling]]s, [[Hell Hound]]s, [[Troglodyte]]s, and [[Harpy|Harpies]].
 
[[Counters]] [[Curse]]
 
==Heroes specializing in Bless==
*[[Adela]] the [[Cleric]]
 
==Units immune to its effects==
*[[Undead]]s


'''Heroes with Bless as a specialty:'''
* {{Hn|Adela|Cleric}}


'''Units immune to Bless:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* All [[Undead]]
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 19:13, 25 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Bless
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 Round/Power
 Basic effect
Creatures in target allied troop inflict maximum damage when they attack.
 Advanced effect
Creatures in target allied troop inflict maximum damage +1 when they attack.
 Expert effect
All allied creatures inflict maximum damage +1 when they attack.
 Probability of occurrence (%):
Castle   54
Rampart   32
Tower   39 (31*)
Inferno   0
Necropolis   0
Dungeon   19
Stronghold   20
Fortress   31
Conflux   31
Cove Horn of the Abyss   53
Factory Horn of the Abyss   
* Without Library

Bless is a 1st level spell in the School of Water Magic. The Bless spell counters the Curse spell.

Heroes with Bless as a starting spell:

Heroes with Bless as a specialty:

Units immune to Bless: