From Heroes 3 wiki
Revision as of 21:37, 4 March 2021 by Dread Knight (talk | contribs) (difference between 2 and 9 damage may be crucial, and if you curse SEs, they are completely useless)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
School of Water Magic
Symbol for School of Water Magic
Level 1
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
Level 3
 Frost Ring
Level 4
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 Round/Power
 Basic effect
Creatures in target allied troop inflict maximum damage when they attack.
 Advanced effect
Creatures in target allied troop inflict maximum damage +1 when they attack.
 Expert effect
All allied creatures inflict maximum damage +1 when they attack.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   54
Town portrait Rampart small.gif Rampart   32
Town portrait Tower small.gif Tower   39 (31*)
Town portrait Inferno small.gif Inferno   0
Town portrait Necropolis small.gif Necropolis   0
Town portrait Dungeon small.gif Dungeon   19
Town portrait Stronghold small.gif Stronghold   20
Town portrait Fortress small.gif Fortress   31
Town portrait Conflux small.gif Conflux   31
Town portrait Cove small.gif Cove Horn of the Abyss   53
* Without Library

Bless is a 1st level spell in the School of Water Magic. The Bless spell counters the Curse spell.

This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.

The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - Pikemen, Troglodytes, Sprites (Skeletons too, but as Undead, they cannot be Blessed). Harpies & Harpy Hags with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. Air Elementals & Storm Elementals deal similarly proportioned 2-8 damage.

Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value like Nagas or Angels. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops.

Heroes with Bless as a starting spell:

Heroes with Bless as a specialty:

Units immune to Bless: