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* Build structures which upgrade primary skills in your [[Tower]], [[Inferno]], [[Stronghold]], and [[Fortress]] towns, and visit them by all heroes who should advance to the next scenario.
* Build structures which upgrade primary skills in your [[Tower]], [[Inferno]], [[Stronghold]], and [[Fortress]] towns, and visit them by all heroes who should advance to the next scenario.
* An easy way to get necessary spells and primary skills is [[Town Portal]] spell on Advanced or Expert level of [[Earth Magic]].
* An easy way to get necessary spells and primary skills is [[Town Portal]] spell on Advanced or Expert level of [[Earth Magic]].
* If you have [[allies]], keep in mind that they play their own game, and they will flag mines, pick resources, kill wandering monsters etc. on their own. Don't rely on them as AI usually plays very bad, and they won't build anything important for your gameplay (Mage Guilds, primary skills objects, etc.) Moreover, they can win the scenario prematurely (e.g. by getting the artifact which is victory condition), not allowing you to upgrade your heroes or to get something important for the next scenario. Hire heroes in their towns so as to get as much as possible in their area, and block their way to important objects on the map. If a hero has to advance to the next scenario and should not be invincible (i.e may lose a combat), consider attacking wandering monsters with one weak unit (e.g. Pikeman), retreating, and hiring this hero in an allied town so as to control allied area and take the best from it. Level, skills, spells, and artifacts will remain.
* If you have [[allies]], keep in mind that they play their own game, and they will flag mines, pick resources, kill wandering monsters etc. on their own. Don't rely on them as AI usually plays very bad, and they won't build anything important for your gameplay (Mage Guilds, primary skills objects, etc.) Moreover, they can win the scenario prematurely (e.g. by getting the artifact which is victory condition), not allowing you to upgrade your heroes or to get something important for the next scenario. Hire heroes in their towns so as to get as much as possible in their area, and block their way to important objects on the map. If a hero has to advance to the next scenario and should not be invincible (i.e may lose a combat), consider attacking wandering monsters with one weak unit (e.g. Pikeman), retreating, and hiring this hero in an allied town so as to control allied area and take the best from it. Level, skills, spells, and artifacts will remain.}}
* When playing on Impossible difficulty, consider taking [[Estates]] on a main hero or two (especially in [[HotA]]). The extra gold income will dramatically lessen the impact of starting with no resources.}}


[[Category: Campaign|*]]
[[Category: Campaign|*]]
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