Castle

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This article refers to the town. For the town structure named Castle, see Fortifications.

Adventure Map Castle capitol.gif
Fully built Castle, as seen on the adventure map

Adventure Map Castle capitol (HotA).gif
Fully built Castle, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Castle is a good alignment town with the knight and cleric hero classes. Castle represents Erathia.

"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual

Castle's native terrain is grass.

Castle buiding tree

CastleBuildingTree.png
Fully upgraded Castle
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
Dwellings
 Wood
47
 Mercury
24
 Ore
52
 Sulfur
24
 Crystal
29
 Gem
24
 Gold
61500
Unique
 Wood
35
   Ore
10
       Gold
7500
Total Building Cost:
 Wood
147
 Mercury
42
 Ore
122
 Sulfur
42
 Crystal
47
 Gem
42
 Gold
111000
Troop Cost / Week: 29580 Gold, 6 Gem

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
 Wood
20
   Ore
20
       Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust   Curse
Castle Town Hall large.gif Town Hall
     Gold
2500
       
Citadel Citadel
     Ore
5
       Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
     Gold
5000
       
Castle Castle
 Wood
10
   Ore
10
       Gold
5000
Resource Silo Resource Silo (1 Wood, 1 Ore)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
     Gold
10000
       
Blacksmith
Blacksmith
 Wood
5
           Gold
1000
Ballista.png
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Guardhouse 
     Ore
10
       Gold
500
     Ore
5
       Gold
1000
Pikeman Pikeman
Halberdier Halberdier
28 75 Gold 2100 Gold
 Archers' Tower 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Archer Archer
Marksman Marksman
18 150 Gold 2700 Gold
 Griffin Tower 
     Ore
5
       Gold
1000
     Ore
5
       Gold
1000
Griffin Griffin
Royal Griffin Royal Griffin
17 240 Gold 4080 Gold
 Barracks 
     Ore
5
       Gold
2000
     Ore
5
   Crystal
5
   Gold
2000
Swordsman Swordsman
Crusader Crusader
8 400 Gold 3200 Gold
 Monastery 
 Wood
5
 Mercury
2
 Ore
5
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
3000
 Wood
2
 Mercury
2
 Ore
2
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
1000
Monk Monk
Zealot Zealot
6 450 Gold 2700 Gold
 Training Grounds 
 Wood
20
           Gold
5000
 Wood
10
           Gold
3000
Cavalier Cavalier
Champion Champion
4 1200 Gold 4800 Gold
 Portal of Glory 
   Mercury
10
   Sulfur
10
 Crystal
10
 Gem
10
 Gold
20000
   Mercury
10
   Sulfur
10
 Crystal
10
 Gem
10
 Gold
20000
Angel Angel
Archangel Archangel
2 5000 Gold
3 Gem
10000 Gold
6 Gem
Total Dwelling Cost:
 Wood
47
 Mercury
24
 Ore
52
 Sulfur
24
 Crystal
29
 Gem
24
 Gold
61500
Weekly Troop Cost: 29580 Gold
6 Gem

Unique Buildings

Structure Effect Cost
Castle Brotherhood of the Sword.gif Brotherhood of the Sword +2 morale for defending hero
 Wood
5
           Gold
500
Castle Shipyard.gif Shipyard Allows building boats if the town has access to water.
 Wood
20
           Gold
2000
Castle Lighthouse.gif Lighthouse Gives +500 movement points for heroes in a boat. The effect is cumulative.
     Ore
10
       Gold
2000
Castle Stables.gif Stables Visiting heroes get +400 movement points per day for the rest of the week.
 Wood
10
           Gold
2000
Castle Griffin Bastion.gif Griffin Bastion Horde Building. Growth +3/week for Griffin Griffin / Royal Griffin Royal Griffin
             Gold
1000
Castle Colossus.gif Colossus Grail Structure. +5000 Gold/day, +50% creature growth
Increases the morale of all of the owner's heroes by 2.
n/a
Total Cost:
 Wood
35
   Ore
10
       Gold
7500

Heroes

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Castle heroes (Horn of the Abyss)
Name Class Specialty Skill 1 Skill 2 Spell
Christian Christian  Knight  Specialty Ballista small.gif  Ballista Basic Leadership  Basic Leadership  Basic Artillery  Basic Artillery 
Edric Edric  Knight  Specialty Griffins small.gif  Griffins Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Orrin Orrin  Knight  Specialty Archery small.gif  Archery Basic Leadership  Basic Leadership  Basic Archery  Basic Archery 
Sorsha Sorsha  Knight  Specialty Swordsmen small.gif  Swordsmen Basic Leadership  Basic Leadership  Basic Offense  Basic Offense 
Sylvia Sylvia  Knight  Specialty Navigation small.gif  Navigation Basic Leadership  Basic Leadership  Basic Navigation  Basic Navigation 
Tyris Tyris  Knight  Specialty Cavaliers small.gif  Cavaliers Basic Leadership  Basic Leadership  Basic Tactics  Basic Tactics 
Valeska Valeska  Knight  Specialty Archers small.gif  Archers Basic Leadership  Basic Leadership  Basic Archery  Basic Archery 
Catherine Catherine  Knight  Specialty Swordsmen small.gif  Swordsmen Basic Leadership  Basic Leadership  Basic Offense  Basic Offense 
Lord Haart Lord Haart Restoration of Erathia  Knight  Specialty Estates small.gif  Estates Basic Leadership  Basic Leadership  Basic Estates  Basic Estates 
Roland Roland Armageddon's Blade  Knight  Specialty Swordsmen small.gif  Swordsmen Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Sir Mullich Sir Mullich Armageddon's Blade  Knight  Specialty Speed small.gif  Speed Advanced Leadership  Advanced Leadership   
Adela Adela  Cleric  Specialty Bless small.gif  Bless Basic Wisdom  Basic Wisdom  Basic Diplomacy  Basic Diplomacy  Bless small.png Bless 
Adelaide Adelaide  Cleric  Specialty Frost Ring small.gif  Frost Ring Advanced Wisdom  Advanced Wisdom    Frost Ring small.png Frost Ring 
Caitlin Caitlin  Cleric  Specialty Gold small.gif  Gold Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence  Cure small.png Cure 
Cuthbert Cuthbert  Cleric  Specialty Weakness small.gif  Weakness Basic Wisdom  Basic Wisdom  Basic Estates  Basic Estates  Weakness small.png Weakness 
Ingham Ingham  Cleric  Specialty Monks small.gif  Monks Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism  Curse small.png Curse 
Loynis Loynis  Cleric  Specialty Prayer small.gif  Prayer Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning  Prayer small.png Prayer 
Rion Rion  Cleric  Specialty First Aid small.gif  First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid  Stone Skin small.png Stone Skin 
Sanya Sanya  Cleric  Specialty Eagle Eye small.gif  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye  Dispel small.png Dispel 
Beatrice Beatrice Horn of the Abyss  Knight  Specialty Scouting small.gif  Scouting Basic Leadership  Basic Leadership  Basic Scouting  Basic Scouting 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for knights.

Necromancy Necromancy and Interference Interference Horn of the Abyss are not available for clerics.

Creatures

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Castle creatures (Shadow of Death)
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pikeman Pikeman Town portrait Castle small.gif 1 4 5 1 3 10 4 14 80 60 Gold   Immune to jousting
Halberdier Halberdier Town portrait Castle small.gif 1+ 6 5 2 3 10 5 14 115 75 Gold   Immune to jousting
Archer Archer Town portrait Castle small.gif 2 6 3 2 3 10 4 9 126 100 Gold   Ranged (12 shots)
Marksman Marksman Town portrait Castle small.gif 2+ 6 3 2 3 10 6 9 184 150 Gold   Ranged (24 shots), Double attack
Griffin Griffin Town portrait Castle small.gif 3 8 8 3 6 25 6 7 351 200 Gold   Flying, Two retaliations
Royal Griffin Royal Griffin Town portrait Castle small.gif 3+ 9 9 3 6 25 9 7 448 240 Gold   Flying, Unlimited retaliations
Swordsman Swordsman Town portrait Castle small.gif 4 10 12 6 9 35 5 4 445 300 Gold  
Crusader Crusader Town portrait Castle small.gif 4+ 12 12 7 10 35 6 4 588 400 Gold   Double attack
Monk Monk Town portrait Castle small.gif 5 12 7 10 12 30 5 3 485 400 Gold   Ranged (12 shots)
Zealot Zealot Town portrait Castle small.gif 5+ 12 10 10 12 30 7 3 750 450 Gold   Ranged (24 shots), No melee penalty
Cavalier Cavalier Town portrait Castle small.gif 6 15 15 15 25 100 7 2 1946 1000 Gold   Jousting
Champion Champion Town portrait Castle small.gif 6+ 16 16 20 25 100 9 2 2100 1200 Gold   Jousting
Angel Angel Town portrait Castle small.gif 7 20 20 50 50 200 12 1 5019 3000 Gold , 1 Gem  Flying, Hates Devils and Arch Devils, Morale +1 to the whole army
Archangel Archangel Town portrait Castle small.gif 7+ 30 30 50 50 250 18 1 8776 5000 Gold , 3 Gem  Flying, Hates Devils and Arch Devils, Resurrection, Morale +1 to the whole army

Castle creatures (Horn of the Abyss)
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pikeman Pikeman Town portrait Castle small.gif 1 4 5 1 3 10 4 14 80 60 Gold   Immune to jousting
Halberdier Halberdier Town portrait Castle small.gif 1+ 6 5 2 3 10 5 14 115 75 Gold   Immune to jousting
Archer Archer Town portrait Castle small.gif 2 6 3 2 3 10 4 9 126 100 Gold   Ranged (12 shots)
Marksman Marksman Town portrait Castle small.gif 2+ 6 3 2 3 10 6 9 184 150 Gold   Ranged (24 shots), Double attack
Griffin Griffin Town portrait Castle small.gif 3 8 8 3 6 25 6 7 351 200 Gold   Flying, Two retaliations
Royal Griffin Royal Griffin Town portrait Castle small.gif 3+ 9 9 3 6 25 9 7 448 240 Gold   Flying, Unlimited retaliations
Swordsman Swordsman Town portrait Castle small.gif 4 10 12 6 9 35 5 4 445 300 Gold  
Crusader Crusader Town portrait Castle small.gif 4+ 12 12 7 10 35 6 4 588 400 Gold   Double attack
Monk Monk Town portrait Castle small.gif 5 12 7 10 12 30 5 3 582 400 Gold   Ranged (12 shots)
Zealot Zealot Town portrait Castle small.gif 5+ 12 10 10 12 30 7 3 750 450 Gold   Ranged (24 shots), No melee penalty
Cavalier Cavalier Town portrait Castle small.gif 6 15 15 15 25 100 7 2 1946 1000 Gold   Jousting
Champion Champion Town portrait Castle small.gif 6+ 16 16 20 25 100 9 2 2100 1200 Gold   Jousting
Angel Angel Town portrait Castle small.gif 7 20 20 50 50 200 12 1 5019 3000 Gold , 1 Gem  Flying, Hates Devils, Morale +1
Archangel Archangel Town portrait Castle small.gif 7+ 30 30 50 50 250 18 1 8776 5000 Gold , 3 Gem  Flying, Hates Devils, Resurrection, Morale +1

Town names

Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:

Alexandretta Armitage Brettonia Castellatus
Claxton Cornerstone Dunwall Gateway
Highcastle Kanan Kildare Middleheim
Transom Whistledale Whitemoon Whitestone

If there are more Castle towns on the map than possible names, they will use names taken from other towns.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
  • Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
  • Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
  • Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to Tavern's bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all Knights start with Leadership, the bonus is only valuable when using Cleric (or other hero classes) to defend the town.
  • Strategy Guide for Castle from Jolly Joker on Celestial Heavens

Pros:

  • Many useful creature specialties.
  • Versatile units including two flying units, two ranged units.
  • Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
  • Shipyard, Lighthouse, and Sylvia with Navigation specialty are all very useful on maps with significant water area.

Cons:

  • Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week.
  • The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20 Wood.
  • No units with immunity or resistance.
  • Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
  • Fragile ranged units.
  • Grass which is Castle's native terrain doesn't give any movement penalty to the enemy.

See also