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{{inhota}}
{{inhota}}


{{Creature bank
{{Creature bank||name=Churchyard}}
| image = [[File: Churchyard 3in1.gif]]
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(Mi)</span>]] ||T1=}}
| width= 190px
|}
| content=
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(m)</span>]] ||XP=1800|T1=}}
| event={{!}} colspan=4 style="background-color:#{{grey 2}};" {{!}}'''Event'''
{{!-}}
{{!}} colspan=4 {{!}} ''You are near the abandoned graveyard. Would you like to search it?<br>* * *<br>After defeating the undead you search the graveyard and find something useful!''}}


'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact.
'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact.


[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombies]] (red hexes) {{Creature bank common text|6|hota|samespeed=1|nolevels=}}
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and attacking in alphabetic order from A to F.


Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]].
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.


<div style="clear:left;"></div>
Though [[war machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active.
== Default settings for [[Random map|random map generator]] ==
 
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]].
 
<div style="clear:both;"></div>
For Random Map Generator:
* Terrain: any dry land.
* Terrain: any dry land.
* Value: 1500.
* Value: 1500.
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{{map objects 'see also'}}
{{map objects 'see also'}}


{{morale navigational box|pic=-1}}
{{morale navigational box}}
{{Resource generator navigational box}}
 
{{creature bank navigational box|img=churchyard 3in1}}
{{creature bank navigational box|img=churchyard 3in1}}


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