Editing Churchyard
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{{inhota}} | {{inhota}} | ||
{{Creature bank | {{Creature bank||name=Churchyard}} | ||
| | {{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(Mi)</span>]] ||T1=}} | ||
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{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">( | |||
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'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It | '''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact. | ||
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombies]] (red hexes) | [[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and attacking in alphabetic order from A to F. | ||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army. | |||
<div style="clear: | Though [[war machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active. | ||
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | |||
<div style="clear:both;"></div> | |||
For Random Map Generator: | |||
* Terrain: any dry land. | * Terrain: any dry land. | ||
* Value: 1500. | * Value: 1500. | ||
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{{map objects 'see also'}} | {{map objects 'see also'}} | ||
{{morale navigational box | {{morale navigational box}} | ||
{{creature bank navigational box|img=churchyard 3in1}} | {{creature bank navigational box|img=churchyard 3in1}} | ||