Churchyard: Difference between revisions

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(change guards to zombies)
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{{inhota}}
{{inhota}}


{{Creature bank||name=Churchyard}}
{{Creature bank
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(Mi)</span>]] ||T1=}}
| image = [[File: Churchyard 3in1.gif]]
|}
| width= 190px
| content=
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(m)</span>]] ||XP=1800|T1=}}
| event={{!}} colspan=4 style="background-color:#{{grey 2}};" {{!}}'''Event'''
{{!-}}
{{!}} colspan=4 {{!}} ''You are near the abandoned graveyard. Would you like to search it?<br>* * *<br>After defeating the undead you search the graveyard and find something useful!''}}


'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact.
'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact.


[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and attacking in alphabetic order from A to F.
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombies]] (red hexes) {{Creature bank common text|6|hota|samespeed=1|nolevels=}}


The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]].


Though [[war machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active.
<div style="clear:left;"></div>
 
== Default settings for [[Random map|random map generator]] ==
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]].
 
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For Random Map Generator:
* Terrain: any dry land.
* Terrain: any dry land.
* Value: 1500.
* Value: 1500.
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{{map objects 'see also'}}
{{map objects 'see also'}}


{{morale navigational box}}
{{morale navigational box|pic=-1}}
 
{{Resource generator navigational box}}
{{creature bank navigational box|img=churchyard 3in1}}
{{creature bank navigational box|img=churchyard 3in1}}



Latest revision as of 22:01, 7 December 2023

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Churchyard
Picture
% Guards Content XP
 100% 
Zombie
90
2500 Gold
Artifact (m)
Experience
1800
Visiting scheme
Event
You are near the abandoned graveyard. Would you like to search it?
* * *
After defeating the undead you search the graveyard and find something useful!

Churchyard is an adventure map location, and commonly known as one of the creature banks. It is guarded by 90 Zombies. The reward is 2500 Gold and 1 minor artifact.

The guards are divided into six stacks of 15 Zombies (red hexes) and attack in alphabetic order: from A to F.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.

Default settings for random map generator[edit]

  • Terrain: any dry land.
  • Value: 1500.
  • Density: 100.

See also:[edit]