Difference between revisions of "Cloak of the Undead King"

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  | art_3  = Vampire's Cowl
 
  | art_3  = Vampire's Cowl
 
  | event  = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.
 
  | event  = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.
  | effect = For heroes without [[Necromancy]] works as the same as expert level [[Necromancy]]. If a hero already has [[Necromancy]], the level of the skill determines what type of creatures are resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' not active.}} The artifact allows the raising of killed enemy troops as [[skeleton]]s after battle, as if the hero had [[Necromancy]]. The power of the skill is 30% (15% in [[HotA]]){{-wh}}, which is equal to the total [[Necromancy]] buff provided by all of the components. Unlike the real [[Necromancy]] [[secondary skill]], the basic effect cannot be increased by the [[Necromancy Amplifier]], [[Soul Prison]] or the [[specialty|Necromancy specialty]], - it's always 30% in {{sod}} and 15% in {{hota}}.
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  | effect = For heroes without [[Necromancy]] it works the same as expert level [[Necromancy]]. If a hero already has [[Necromancy]], the level of the skill determines what type of creatures are resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' not active.}} The artifact allows the raising of killed enemy troops as [[skeleton]]s after battle, as if the hero had [[Necromancy]]. The power of the skill is 30% (15% in [[HotA]]){{-wh}}, which is equal to the total [[Necromancy]] buff provided by all of the components. Unlike the real [[Necromancy]] [[secondary skill]], the basic effect cannot be increased by the [[Necromancy Amplifier]], [[Soul Prison]] or the [[specialty|Necromancy specialty]], - it's always 30% in {{sod}} and 15% in {{hota}}.
  
 
For heroes with [[Necromancy]] the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of [[undead]] will rise:
 
For heroes with [[Necromancy]] the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of [[undead]] will rise:
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If there are only upgraded creatures in the army and no empty slots available, [[Zombie]]s, [[Wraith]]s or [[Power Lich]]es will be raised, but just 66.6% compared to the number of unupgraded ones.
 
If there are only upgraded creatures in the army and no empty slots available, [[Zombie]]s, [[Wraith]]s or [[Power Lich]]es will be raised, but just 66.6% compared to the number of unupgraded ones.
  
Requires the following artifacts to create:
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Requires the following artifacts to create: [[Amulet of the Undertaker]], [[Dead Man's Boots]], and [[Vampire's Cowl]]
* {{An|Amulet of the Undertaker}}
 
* {{An|Dead Man's Boots}}
 
* {{An|Vampire's Cowl}}
 
  
 
== {{hota}} ==
 
== {{hota}} ==
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[[Category: Relic artifacts]]
 
[[Category: Relic artifacts]]
 
[[Category: Combination artifacts]]
 
[[Category: Combination artifacts]]
__NOTOC__
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__NOTOC__{{keywords}}

Latest revision as of 00:37, 5 June 2021

Artifacts
Capes
M Ambassador's Sash
R Angel Wings
t Cape of Conjuring
M Cape of Velocity
C Cloak of the Undead King
m Dragon Wing Tabard
M Everflowing Crystal Cloak
M Recanter's Cloak
M Surcoat of Counterpoise
m Vampire's Cowl
M Cape of Silence Horn of the Abyss
C Diplomat's Cloak Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Cloak of the Undead King
Artifact Cloak of the Undead King.gif Class: relic
Slot: shoulders
Blocks: neck,
feet
Cost: 12000 Gold
Effect: For heroes without Necromancy it works the same as expert level Necromancy. If a hero already has Necromancy, the level of the skill determines what type of creatures are resurrected: basic – walking dead; advanced – wights; expert – liches.
Components effect: not active.
Requires to combine:
Amulet of the UndertakerAmulet of the Undertaker
Dead Man's BootsDead Man's Boots
Vampire's CowlVampire's Cowl
Cloak of the Undead King artifact.gif You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.                                                                              

Cloak of the Undead King is a relic class combination artifact and is equipped in the shoulders slot. Combination artifacts were first added in the Shadow of Death expansion. The artifact allows the raising of killed enemy troops as skeletons after battle, as if the hero had Necromancy. The power of the skill is 30% (15% in HotAHorn of the Abyss, which is equal to the total Necromancy buff provided by all of the components. Unlike the real Necromancy secondary skill, the basic effect cannot be increased by the Necromancy Amplifier, Soul Prison or the Necromancy specialty, - it's always 30% in Shadow of Death and 15% in Horn of the Abyss.

For heroes with Necromancy the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of undead will rise:

If there are only upgraded creatures in the army and no empty slots available, Zombies, Wraiths or Power Liches will be raised, but just 66.6% compared to the number of unupgraded ones.

Requires the following artifacts to create: Amulet of the Undertaker, Dead Man's Boots, and Vampire's Cowl

Horn of the Abyss[edit]

In Horn of the Abyss, the power of the Cloak of the Undead King was cut in half, as Necromancy itself. It gives heroes without Necromancy just 15% skill instead of 30%.

See also: