Cloak of the Undead King: Difference between revisions

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{{Combination artifacts}}{{Combination artifact
{{Cape artifacts}}{{Combination artifact
  | class  = relic
  | class  = relic
  | slot  = shoulders
  | slot  = shoulders
  | cost  = N/A
  | cost  = 12000
| blocked = neck,<br>feet
  | combo_3 =
  | combo_3 =
  | art_1  = Amulet of the Undertaker
  | art_1  = Amulet of the Undertaker
  | art_2  = Dead Man's Boots
  | art_2  = Dead Man's Boots
  | art_3  = Vampire's Cowl
  | art_3  = Vampire's Cowl
  | effect = From dead allies, 30% are resurrected as [[skeleton]]s. If a hero already has the [[necromancy]] skill then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es. }} In addition to the regular bonuses, the Cloak of the Undead King resurrects 30% of the battlefield dead as [[skeleton]]s. If the hero already has the [[necromancy]] skill, the percentage is added to that skill, and the hero's proficiency with Necromancy determines what [[undead]] is raised:
| event  = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.
* Basic necromancy – [[walking dead]]
  | effect = For heroes without [[Necromancy]] it works the same as expert level [[Necromancy]]. If a hero already has [[Necromancy]], the level of the skill determines what type of creatures are resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' not active.}} The artifact allows the raising of killed enemy troops as [[skeleton]]s after battle, as if the hero had [[Necromancy]]. The power of the skill is 30% (15% in [[HotA]]){{-wh}}, which is equal to the total [[Necromancy]] buff provided by all of the components. Unlike the real [[Necromancy]] [[secondary skill]], the basic effect cannot be increased by the [[Necromancy Amplifier]], [[Soul Prison]] or the [[specialty|Necromancy specialty]], - it's always 30% in {{sod}} and 15% in {{hota}}.
* Advanced necromancy – [[wight]]s
 
* Expert necromancy – [[lich]]es
For heroes with [[Necromancy]] the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of [[undead]] will rise:
* {{Cn|Walking Dead}} with basic [[Necromancy]]  
* {{Cn|Wight}} with advanced [[Necromancy]]
* {{Cn|Lich}} with expert [[Necromancy]]
 
If there are only upgraded creatures in the army and no empty slots available, [[Zombie]]s, [[Wraith]]s or [[Power Lich]]es will be raised, but just 66.6% compared to the number of unupgraded ones.


Requires the following artifacts to create:
Requires the following artifacts to create:
* [[Amulet of the Undertaker]]
* {{An|Amulet of the Undertaker}}
* [[Dead Man's Boots]]
* {{An|Dead Man's Boots}}
* [[Vampire's Cowl]]
* {{An|Vampire's Cowl}}
 
== {{hota}} ==
In {{hota}}, the power of the Cloak of the Undead King was cut in half, as [[Necromancy]] itself. It gives heroes without [[Necromancy]] just 15% skill instead of 30%.


== Comments & debate ==
{{Artifact 'see also'}}
The Cloak of the Undead King is extremely powerful and specially useful for [[Necropolis]] faction. As it only needs three artifacts, it is relatively easy to put together. As with [[Necromancy]] secondary skill, the creatures raised with the cloak can be recieved as upgraded versions, if the hero has all seven slots full at the end of the combat.


[[Category: Relic artifacts]]
[[Category: Relic artifacts]]
[[Category: Combination artifacts]]
[[Category: Combination artifacts]]
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__NOTOC__

Revision as of 12:26, 5 May 2021

Artifacts
Capes
M Ambassador's Sash
R Angel Wings
t Cape of Conjuring
M Cape of Velocity
C Cloak of the Undead King Shadow of Death
m Dragon Wing Tabard
M Everflowing Crystal Cloak
M Recanter's Cloak
M Surcoat of Counterpoise
m Vampire's Cowl
M Cape of Silence Horn of the Abyss
C Diplomat's Cloak Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Cloak of the Undead King
Class: relic
Slot: shoulders
Blocks: neck,
feet
Cost: 12000 Gold
Effect: For heroes without Necromancy it works the same as expert level Necromancy. If a hero already has Necromancy, the level of the skill determines what type of creatures are resurrected: basic – walking dead; advanced – wights; expert – liches.
Components effect: not active.
Requires to combine:
Amulet of the UndertakerAmulet of the Undertaker
Dead Man's BootsDead Man's Boots
Vampire's CowlVampire's Cowl
You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.

Cloak of the Undead King is a relic class combination artifact and is equipped in the shoulders slot. Combination artifacts were first added in the Shadow of Death expansion. The artifact allows the raising of killed enemy troops as skeletons after battle, as if the hero had Necromancy. The power of the skill is 30% (15% in HotAHorn of the Abyss, which is equal to the total Necromancy buff provided by all of the components. Unlike the real Necromancy secondary skill, the basic effect cannot be increased by the Necromancy Amplifier, Soul Prison or the Necromancy specialty, - it's always 30% in Shadow of Death and 15% in Horn of the Abyss.

For heroes with Necromancy the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of undead will rise:

If there are only upgraded creatures in the army and no empty slots available, Zombies, Wraiths or Power Liches will be raised, but just 66.6% compared to the number of unupgraded ones.

Requires the following artifacts to create:

Horn of the Abyss

In Horn of the Abyss, the power of the Cloak of the Undead King was cut in half, as Necromancy itself. It gives heroes without Necromancy just 15% skill instead of 30%.

See also: