Cloak of the Undead King: Difference between revisions

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{{comboartifact}}
{{Cape artifacts}}{{Combination artifact
[[Image:Undead_cloak.png|frame|left]]
| class  = relic
| slot  = shoulders
| cost  = 12000
| blocked = neck,<br>feet
| combo_3 =
| art_1  = Amulet of the Undertaker
| art_2  = Dead Man's Boots
| art_3  = Vampire's Cowl
| event  = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.
| effect = For heroes without [[Necromancy]] it works the same as expert level [[Necromancy]]. If a hero already has [[Necromancy]], the level of the skill determines what type of creatures are resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' not active.}} The artifact allows the raising of killed enemy troops as [[skeleton]]s after battle, as if the hero had [[Necromancy]]. The power of the skill is 30% (15% in [[HotA]]){{-wh}}, which is equal to the total [[Necromancy]] buff provided by all of the components. Unlike the real [[Necromancy]] [[secondary skill]], the basic effect cannot be increased by the [[Necromancy Amplifier]], [[Soul Prison]] or the [[specialty|Necromancy specialty]], - it's always 30% in {{sod}} and 15% in {{hota}}.


The Cloak of the Undead King is extremely powerful and useful for [[Necropolis]] players and is relatively easy to make.
For heroes with [[Necromancy]] the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of [[undead]] will rise:
* {{Cn|Walking Dead}} with basic [[Necromancy]]
* {{Cn|Wight}} with advanced [[Necromancy]]
* {{Cn|Lich}} with expert [[Necromancy]]


The Cloak of the Undead King resurrects 30% of the battlefield dead as [[skeleton]]s. If the hero already has the [[Necromancy]] skill the percentages are added to that skill and the hero's proficiency with Necromancy determines what Undead is re-raised.
If there are only upgraded creatures in the army and no empty slots available, [[Zombie]]s, [[Wraith]]s or [[Power Lich]]es will be raised, but just 66.6% compared to the number of unupgraded ones.


Requires the following artifacts to create: [[Amulet of the Undertaker]], [[Dead Man's Boots]], and [[Vampire's Cowl]]


*Basic = Zombies (although I think it means Walking Dead)
== {{hota}} ==
*Advanced = Wights
In {{hota}}, the power of the Cloak of the Undead King was cut in half, as [[Necromancy]] itself. It gives heroes without [[Necromancy]] just 15% skill instead of 30%.
*Expert = Liches


In order to make the Cloak of the Undead King you need to have three artifacts:
{{Artifact 'see also'}}
*[[Amulet of the Undertaker]]
*[[Vampire's Cowl]]
*[[Dead Man's Boots]]


You cannot purchase combination artifacts in [[Artifact Merchants]].
[[Category: Relic artifacts]]
[[Cost]] is derived from sell price.
[[Category: Combination artifacts]]
 
__NOTOC__{{keywords}}
Basic [[Cost]]: 60000 [[gold]]
 
It is also important to note that as with all combination artifacts the hero will continue to receive the benefits of the individual artifacts as well. So one's [[Necromancy]] skill will be incredibly powerful when you equip the Cloak of the Undead King.
[[Category: Artifacts]]
 
==Comment==
 
I think this artifact is almost overpowered because it is easy to amass swarms of liches on large maps. I have played games where I have gotten over 500 Liches due to luck in finding the artifacts and Expert Necromancy before level 5. At any rate it increases the sheer power of Necropolis even more.

Revision as of 00:37, 5 June 2021

Artifacts
Capes
M Ambassador's Sash
R Angel Wings
t Cape of Conjuring
M Cape of Velocity
C Cloak of the Undead King Shadow of Death
m Dragon Wing Tabard
M Everflowing Crystal Cloak
M Recanter's Cloak
M Surcoat of Counterpoise
m Vampire's Cowl
M Cape of Silence Horn of the Abyss
C Diplomat's Cloak Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Cloak of the Undead King
Class: relic
Slot: shoulders
Blocks: neck,
feet
Cost: 12000 Gold
Effect: For heroes without Necromancy it works the same as expert level Necromancy. If a hero already has Necromancy, the level of the skill determines what type of creatures are resurrected: basic – walking dead; advanced – wights; expert – liches.
Components effect: not active.
Requires to combine:
Amulet of the UndertakerAmulet of the Undertaker
Dead Man's BootsDead Man's Boots
Vampire's CowlVampire's Cowl
You trip over the Cloak of the Undead King, dust it off, and stick it in your pack.

Cloak of the Undead King is a relic class combination artifact and is equipped in the shoulders slot. Combination artifacts were first added in the Shadow of Death expansion. The artifact allows the raising of killed enemy troops as skeletons after battle, as if the hero had Necromancy. The power of the skill is 30% (15% in HotAHorn of the Abyss, which is equal to the total Necromancy buff provided by all of the components. Unlike the real Necromancy secondary skill, the basic effect cannot be increased by the Necromancy Amplifier, Soul Prison or the Necromancy specialty, - it's always 30% in Shadow of Death and 15% in Horn of the Abyss.

For heroes with Necromancy the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of undead will rise:

If there are only upgraded creatures in the army and no empty slots available, Zombies, Wraiths or Power Liches will be raised, but just 66.6% compared to the number of unupgraded ones.

Requires the following artifacts to create: Amulet of the Undertaker, Dead Man's Boots, and Vampire's Cowl

Horn of the Abyss

In Horn of the Abyss, the power of the Cloak of the Undead King was cut in half, as Necromancy itself. It gives heroes without Necromancy just 15% skill instead of 30%.

See also:

Template:Keywords