Editing Comparison of Armorer, Offense and Archery

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=== Facts (adjusted for {{hota}}) ===
=== Facts (adjusted for {{hota}}) ===
* 17 heroes (+ 2 campaign heroes [[Roland]] and [[Tark]]) start with Armorer as a secondary skill and 4 specialize in it: [[Mephala]], [[Neela]], [[Tazar]] and [[Dury]].
* 14 heroes (+ 2 campaign heroes [[Roland]] and [[Tark]]) start with Armorer as a secondary skill and 3 specialize in it: [[Mephala]], [[Neela]] and [[Tazar]].
* 32 heroes (+ 6 campaign heroes [[Kilgor]], [[Catherine]], [[Boragus]], [[Bidley]], [[Tark]] and [[Tavin]]) start with Offense as a secondary skill and 3 specialize in it: [[Crag Hack]], [[Gundula]] and [[Corkes]] (+1 campaign hero [[Tavin]]). .
* 30 heroes (+ 5 campaign heroes [[Kilgor]], [[Catherine]], [[Boragus]], [[Bidley]] and [[Tark]]) start with Offense as a secondary skill and 3 specialize in it: [[Crag Hack]], [[Gundula]] and [[Corkes]].
* 1 heroes (+ 2 campaign heroes [[Gelu]] and [[Murdoch]]) start with Archery as a secondary skill and 1 specializes in it: [[Orrin]] (+1 campaign hero [[Murdoch]]).  
* 9 heroes (+ 1 campaign hero [[Gelu]]) start with Archery as a secondary skill and 1 specialize in it: [[Orrin]].


* Rampart, Inferno, Necropolis and Fortress have 1 shooter, Tower has 3 and all other towns have 2 shooters.
* Rampart, Inferno, Necropolis and Fortress have 1 shooter, Tower has 3 and all other towns have 2 shooters.


* All [[Barbarian]]s start with [[Offense]].
* All [[Beastmaster]]s start with [[Armorer]].
* [[Barbarian]]s from Stronghold are most likely to learn Offense (10% chance), followed by [[Captain]]s from Cove and [[Planeswalker]]s from Conflux (9% chance).
* [[Barbarian]]s from Stronghold are most likely to learn Offense (10% chance), followed by [[Captain]]s from Cove and [[Planeswalker]]s from Conflux (9% chance).
* [[Captain]]s from Cove are most likely to learn Archery (9% chance), followed by [[Ranger]]s from Rampart and [[Planeswalker]]s from Conflux (8% chance each).
* [[Captain]]s from Cove are most likely to learn Archery (9% chance), followed by [[Ranger]]s from Rampart and [[Planeswalker]]s from Conflux (8% chance each).
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=== Table of Specialties Percentages ===
=== Table of Specialties Percentages ===
Assuming Expert Level in the secondary skill, the percentage bonus will increase to the following values at certain levels:
Assuming Expert Level in the secondary skill, the percentage bonus will increase to the following values at certain levels:
(Level 6424 is the maximal level in the {{sod}}) (Level 74 is the maximal level in {{hota}}).
(Level 74 is the maximal level in {{hota}}).


{| class="wikitable"  
{| class="wikitable"  
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| 141%
| 141%
| 235%
| 235%
|- style="vertical-align:bottom;"
| 6424
| 4833%
| 9666%
| 16110%
|}
|}


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| 10
| 10
|-
|-
| style="text-align:right;" | At max level in {{hota}}
| style="text-align:right;" | At max level
| 74
| 74
| 71%
| 71%
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| 235%
| 235%
| 3.35
| 3.35
|-
| style="text-align:right;" | At max level in the {{sod}}
| 6424
| 4833%
| Fixed 1 damage
| 6424
| 9666%
| 97.66
| 6424
| 16110%
| 162.1
|}
|}


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| 2.41
| 2.41
| 3.35
| 3.35
|-
| 6424
| Fixed 1 damage
| 97.66
| 162.1
|}
|}


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* Level 46 is rarely reached in any game.
* Level 46 is rarely reached in any game.
* This does not mean that Armorer is worse than Offense or Archery until the mentioned levels. To preserve army hit points is a very important goal and Armorer does exactly this. 15% damage reduction can also be seen as 17.6% HP increase. Who would not want to have Ancient Behemoths with practically 353 HP?
* This does not mean that Armorer is worse than Offense or Archery until the mentioned levels. To preserve army hit points is a very important goal and Armorer does exactly this. 15% damage reduction can also be seen as 17.6% HP increase. Who would not want to have Ancient Behemoths with practically 353 HP?
* Offense and Archery are only preserving hit points in a proactive way: You need to kill enemy stacks before they can hit you.
* Offense and Archery are only preserving hit points in a passive way: You need to kill enemy stacks before they can hit you.
* Against shooters which can't be reached in the first round, Armorer will probably be more useful.
* Against shooters which can't be reached in the first round, Armorer will probably be more useful.
* Against fast creatures which get the first strike, Armorer might be more useful. More of your creatures survive the initial attack. They might even do more damage than if you had Offense or Archery since there are more left.
* Against fast creatures which get the first strike, Armorer might be more useful. More of your creatures survive the initial attack. They might even do more damage than if you had Offense or Archery since there are more left.
* These are all great skills. While Archery is more situational (probably especially useful for Towers [[Titan]]s), Armorer is universally useful and Offense will significantly benefit basically any army as well. For might heroes these skills are very important while magic heroes might not have enough secondary skill slots to learn them. Also, their chance to learn these skills is generally lower.
* These are all great skills. While Archery is more situational (probably especially useful for Towers [[Titan]]s), Armorer is universally useful and Offense will significantly benefit basically any army as well. For might heroes these skills are very important while magic heroes might not have enough secondary skill slots to learn them. Also, their chance to learn these skills is generally lower.
[[Category:Comparisons]]
[[Category:Miscellaneous]]
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