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{{Campaign Long Live the King}}This is the third scenario of the {{hommroe}} campaign [[Long Live the King]].
{{Campaign Long Live the King}}'''Corporeal Punishment''' is the third scenario of the [[Long Live the King]] campaign in {{roe}} {{withroe}}.
== Campaign ==
=== Right-click text ===
A rogue [[Death Knight]] does not wish to take part in the glory that will be our invasion of [[Erathia]]. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience.


BOILERPLATE SECTIONS NOT PROVIDED
=== Prologue ===
[[File:EVIL2C.png|400px|thumb]]
A [[Death Knight]] named [[Mot]], refuses to obey [[King Gryphonheart]]’s orders.  An example must be made so others will not contemplate such traitorous action.  Mot has insulated himself with his armies.  Infiltrate his troops, kill him, and take his command.  When he is dead, resurrect his corpse and employ him in your ranks.


===Backstory===
== Scenario ==
The war in [[Erathia]] is the greatest thing that could have happened for the nation of [[Deyja]]. A war of this scale is an endless harvest for our [[undead]] armies. Today we shall feast, and tomorrow we shall conquer [[Erathia]] for ourselves.
=== Map description ===
====Briefing====
To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.
A rogue Death Knight does not wish to take part in the glory that will be our invasion of [[Erathia]]. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience.
====Cinematic Briefing====
A Death Knight named Mot, refuses to obey [[King Gryphonheart]]’s orders. An example must be made so others will not contemplate such traitorous action.  Mot has insulated himself with his armies.  Infiltrate his troops, kill him, and take his command.  When he is dead, resurrect his corpse and employ him in your ranks.
====In-Game====
You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans."


"We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general."
=== Starting options ===
*Give {{An|Pendant of Death}} to Most Powerful Hero
*Give {{Sn|Protection from Earth}} {{An|Spell Scroll}} to Most Powerful Hero
*Give 25 {{Cn|Zombie|name=Zombies}} to Most Powerful Hero


Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you.
=== Timed events ===
===Quest/Objective===
{| class="sortable wikitable" cellpadding=5px
Kill the enemy leader Mot.
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 1'''
|-
| style="padding-left:7px; padding-right:5px;" | You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans."
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 2'''
|-
| style="padding-left:7px; padding-right:5px;" | "We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general."
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 3'''
|-
| style="padding-left:7px; padding-right:5px;" | Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you.
|}


Victory message, "TBA"
=== Rumors ===
{| class="sortable wikitable" cellpadding=5px
| style="background-color:#f2f2f2; text-align:center;" | '''Whirlpool hint'''
|-
| style="padding-left:7px; padding-right:5px;" | The whirlpool is the gateway to the Caverns of the Dead, but the Collar of Conjuring is the Key.
|}


Defeat message, ???
=== Objects ===
===Map Details===
==== Towns ====
Difficulty: Normal
{| class="sortable wikitable" cellpadding=5px
! Location
! Player
! Type
|-
| style="text-align:center;" | 8, 65, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 10, 7, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 32, 34, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 62, 19, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 62, 65, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|}


Map Size: Large ???
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Player
! Hero
|-
| style="text-align:center;" | 10, 7, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | Random hero
|-
| style="text-align:center;" | 62, 66, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Mot|hero_link=Clavius|image=Clavius|Death Knight}}
|}


Next Map: [[From Day to Night]]
==== Seer's Huts ====
{| class="wikitable" cellpadding=5px
! [[File:Seer's_Hut_3.gif|30px]] 31, 1, 0 - Seer's Hut
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Badge of Courage}}</center>
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Reward:''' +2 [[File:Power_skill.png|25px]] [[Spell Power]] Skill</center>
|}


Total Castles: 5
==== Quest Guards ====
{| class="wikitable" cellpadding=5px
! [[File:Quest_Guard.gif|30px]] 65, 11, 1 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Collar of Conjuring}}</center>
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 65, 48, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Spirit of Oppression}}</center>
|}


Underground: Yes
[[Category:Campaign scenarios]]{{keywords}}
====Heroes====
You start with one (fixed) hero, as well as the [[Collar of Conjuring]], and maybe the [[Spyglass]].
 
The enemy starts with Mot.
 
Maximum Heroes: No maximum
 
Maximum Level: No maximum
====Starting Options====
The weakest starting bonus is the Scroll of [[Protection from Earth]], because you will never use it. Next weakest is the [[Pendant of Death]]; it has little value in an undead vs. undead situation. However, it may allow you to pass a [[Border Guard]] in the next scenario, but this is too complicated to analyze, and you have no way of knowing about that yet anyway. But 25 [[Walking Dead and Zombie|Zombies]] make a real difference at the start of the scenario, and that is very important for the rest of the scenario.
 
===Tips===
*This scenario has a bug-like feature, and it propagates through the rest of the campaign. There is an inaccessible region on the right side of the map. If you didn't get the [[Spyglass]] last scenario, then the Artifacts there, the [[Ogre's Club of Havoc]] and the [[Pendant of Death]], cannot be obtained, unless you learn [[Fly]] or [[Dimension Door]]. These Artifacts presumably give you access to other inaccessible areas in the following scenarios.
*You have to make an important choice early on. Do you invest heavily in your central city, and maybe lose it, or does that investment mean that you will be able to defend it better? In the event, it will not matter.
*You do not have enough resources to build up both of your cities fully, and you shouldn't do that in any case. Ultimately, don't invest anything at all in second-level production buildings. Let your enemy do that, and then capture his cities. Just concentrate on pumping out troops. You are resource-limited in this scenario.
*This scenario is easier than it looks. You start outnumbered 3-2, but the map is strongly compartmentalized, and the AI is not able to concentrate its forces effectively. In fact, you should be able to use your interior lines of communication to outnumber your enemies locally at all times. Napoleon did this. The only difficulty will be in not killing Mot before you have completed all the map-related missions.
[[Category: Campaign]]

Revision as of 00:42, 5 June 2021

Template:Campaign Long Live the KingCorporeal Punishment is the third scenario of the Long Live the King campaign in Restoration of Erathia Restoration of Erathia.

Campaign

Right-click text

A rogue Death Knight does not wish to take part in the glory that will be our invasion of Erathia. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience.

Prologue

File:EVIL2C.png

A Death Knight named Mot, refuses to obey King Gryphonheart’s orders. An example must be made so others will not contemplate such traitorous action. Mot has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks.

Scenario

Map description

To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.

Starting options

Timed events

Day 1 - Intro part 1
You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans."
Day 1 - Intro part 2
"We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general."
Day 1 - Intro part 3
Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you.

Rumors

Whirlpool hint
The whirlpool is the gateway to the Caverns of the Dead, but the Collar of Conjuring is the Key.

Objects

Towns

Location Player Type
8, 65, 0 Red Necropolis
10, 7, 0 Purple Necropolis
32, 34, 0 Purple Necropolis
62, 19, 0 Red Necropolis
62, 65, 0 Red Necropolis

Heroes

Location Player Hero
10, 7, 0 Purple Random hero
62, 66, 0 Red Mot Mot the Death Knight

Seer's Huts

31, 1, 0 - Seer's Hut
Proposal Message
Quest: Return with Badge of CourageBadge of Courage
Completion Message
Reward: +2 Spell Power Skill

Quest Guards

65, 11, 1 - Quest Guard
Proposal Message
Quest: Return with Collar of ConjuringCollar of Conjuring
65, 48, 0 - Quest Guard
Proposal Message
Quest: Return with Spirit of OppressionSpirit of Oppression

Template:Keywords