Corporeal Punishment

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Template:Campaign Long Live the KingCorporeal Punishment is the third scenario of the Long Live the King campaign in Restoration of Erathia Restoration of Erathia.

Campaign

Right-click text

A rogue Death Knight does not wish to take part in the glory that will be our invasion of Erathia. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience.

Prologue

A Death Knight named Mot, refuses to obey King Gryphonheart’s orders. An example must be made so others will not contemplate such traitorous action. Mot has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks.

Scenario

Map description

To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.

Starting options

Timed events

Day 1 - Intro part 1
You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans."
Day 1 - Intro part 2
"We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general."
Day 1 - Intro part 3
Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you.

Rumors

Whirlpool hint
The whirlpool is the gateway to the Caverns of the Dead, but the Collar of Conjuring is the Key.

Objects

Towns

Location Player Type
8, 65, 0 Red Necropolis
10, 7, 0 Purple Necropolis
32, 34, 0 Purple Necropolis
62, 19, 0 Red Necropolis
62, 65, 0 Red Necropolis

Heroes

Location Player Hero
10, 7, 0 Purple Random hero
62, 66, 0 Red Mot Mot the Death Knight

Seer's Huts

31, 1, 0 - Seer's Hut
Proposal Message
Quest: Return with Badge of CourageBadge of Courage
Completion Message
Reward: +2 Spell Power Skill

Quest Guards

65, 11, 1 - Quest Guard
Proposal Message
Quest: Return with Collar of ConjuringCollar of Conjuring
65, 48, 0 - Quest Guard
Proposal Message
Quest: Return with Spirit of OppressionSpirit of Oppression