Cove: Difference between revisions
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{{Towns}} | {{Towns|image=Adventure Map Cove fort (HotA)}} | ||
'''Cove''' is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents [[Regna]]. | |||
'''Cove''' is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. Cove represents [[Regna]]. | |||
Cove's [[native terrain]] is [[swamp]]. | Cove's [[native terrain]] is [[swamp]]. | ||
'''Cove Creature Dwellings''' | '''Cove Creature Dwellings''' | ||
* [[ | * [[Nymph Waterfall]] | ||
* [[ | * [[Shack]] | ||
* [[ | * [[Frigate]]/[[Gunpowder Warehouse]] | ||
* [[ | * [[Nest]] | ||
* [[ | * [[Tower of the Seas]] | ||
* [[ | * [[Nix Fort]] | ||
* [[ | * [[Maelstrom]] | ||
'''Cove Specific Buildings''' | '''Cove Specific Buildings''' | ||
* [[ | * [[Pub]] - [[Horde building]] which increases [[Crew Mate and Seaman|crew mate and seaman]] growth by +4 per week. | ||
* [[ | * [[Roost]] - [[Horde building]] which increases [[Stormbird and Ayssid|stormbird and ayssid]] growth by +3 per week. | ||
* [[ | * [[Grotto]] - Allows the guest hero to sacrifice creatures or artifacts, gaining experience. | ||
* [[Cove | * [[Thieves' Guild (Cove building)|Thieves' Guild]] - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns. | ||
* [[Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water. | * [[Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water. | ||
* [[ | * [[Lodestar]] - [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp. | ||
<br> | <br> | ||
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<br> | <br> | ||
{{Hero table}} | {{Hero table}} | ||
{{Cove hero table}} | {{Cove hero table}} | ||
|} | |} | ||
<br> | |||
{{Creature table}} | {{Creature table}} | ||
{{Cove creature table}} | {{Cove creature table}} | ||
|} | |} | ||
== | == See also == | ||
* [[List of creatures]] | |||
* [[List of creatures (HotA)]] | |||
* [[List of heroes]] | |||
* [[List of heroes (HotA)]] | |||
[[Category: Cove]] | [[Category: Cove]] | ||
__notoc__ | __notoc__ |
Revision as of 23:19, 9 December 2018
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Cove is a neutral alignment town with the captain and navigator hero classes. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents Regna.
Cove's native terrain is swamp.
Cove Creature Dwellings
Cove Specific Buildings
- Pub - Horde building which increases crew mate and seaman growth by +4 per week.
- Roost - Horde building which increases stormbird and ayssid growth by +3 per week.
- Grotto - Allows the guest hero to sacrifice creatures or artifacts, gaining experience.
- Thieves' Guild - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns.
- Shipyard - Enables town to build a boat. Can only be built if town is adjacent to water.
- Lodestar - Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
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City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
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Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
|
Total Mage Guild: |
|
Resource | Basic | Upgrades | All |
---|---|---|---|
37300 | 31500 | 91300 | |
75 | 40 | 190 | |
61 | 30 | 141 | |
7 | 16 | 37 | |
2 | 11 | 27 | |
0 | 9 | 23 | |
10 | 34 | 58 | |
Troop cost/week: | 27070 + 4 |
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nymph | 1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 | Teleporting, Immune to ice | ||
Oceanid | 1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 | Teleporting, Immune to ice | ||
Crew Mate | 2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 | |||
Seaman | 2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 | |||
Pirate | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 | Ranged (4 shots), No melee penalty | ||
Corsair | 3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 | Ranged (4 shots), No melee penalty, No enemy retaliation | ||
Sea Dog | 3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 | Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | ||
Stormbird | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 | Flying | ||
Ayssid | 4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 | Flying, Ferocity | ||
Sea Witch | 5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Sorceress | 5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Nix | 6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 | Ignores 30% of enemy attack value | ||
Nix Warrior | 6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 | Ignores 60% of enemy attack value | ||
Sea Serpent | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 | , 1 | Poisonous | |
Haspid | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 | , 2 | Poisonous, Revenge |